Пример #1
0
	public virtual void ResolveHit(CharacterStatus targetCS, Vector3 hitPos, Vector3 targetPos)
	{
		if(targetCS.myPhotonView.isMine)
		{
			if(ownerStatus.enemyCharacterType == targetCS.characterType)
			{
				targetCS.ReceiveHit(PhotonNetwork.player.ID, skillID, outgoingEnemyStatusEffects);
			}
			else
				targetCS.ReceiveHit(PhotonNetwork.player.ID, skillID, outgoingAllyStatusEffects);
		}
	}