public void SetData(CharacterStatus cs, int id) { // 승급시는 이것만... //Debug.Log("SETDATAA : called"); if(!GameManager.CharacterInfo[id].charon) { LevelData leveldata; DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex(), out leveldata); if (leveldata == null) { MessageBox.Show("Error", "An error has occurred(0x0000), Please, Re-connect it", true, () => { GameManager.ApplicationQuit(); }); return; } GameManager.CharacterInfo[id].My_Gold = leveldata.Gold; } else { LevelData leveldata; if ((cs.My_Level) == 60) { GameManager.CharacterInfo[id].My_Gold = 0; } else if ((cs.My_Level % 20) == 0) { DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex() + 101, out leveldata); if (leveldata == null) { MessageBox.Show("Error", "An error has occurred(0x0001), Please, Re-connect it", true, () => { GameManager.ApplicationQuit(); }); return; } GameManager.CharacterInfo[id].My_Gold = leveldata.Gold; } else { DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex() + 1, out leveldata); if (leveldata == null) { MessageBox.Show("Error", "An error has occurred(0x0002), Please, Re-connect it", true, () => { GameManager.ApplicationQuit(); }); return; } GameManager.CharacterInfo[id].My_Gold = leveldata.Gold; } } stringid = id; AttackPoint.text = cs.getATKWithoutAccountBonus().ToString(); AttackSpeed.text = cs.shooting_delay.ToString(); chainpanel.SetActive(false); currhp = cs.getHPWithoutAccountBonus(); currdps = (int)cs.getATKWithoutAccountBonus();//(cs.char_ATK * ((cs.shooting_amount * cs.shooting_repeat) / cs.shooting_period)); Gradeup.GetComponent<GradeUpButton>().id = cs.index -1; miniBullet.spriteName = cs.char_name; minisprite.spriteName = cs.char_name + "_idle_01"; mininame = minisprite.spriteName; SetAttackStyleLabel(cs.char_name); settraintext((int)cs.My_Level, cs.charon); main_illust.atlas = GameObject.Find("GameManager").GetComponent<GameManager>().CharAtlas[cs.index-1]; main_illust.spriteName = cs.char_name; Setattribute(cs); MaxLevel.text = (cs.My_Grade * 20).ToString(); Name.text = cs.char_hanname; LevelUpGold.text = GameManager.CharacterInfo[id].My_Gold.ToString(); if(cs.charon) { sbutton.SetActive(true); gradeupbutton.transform.position = gradeuporipos; Hp.text = ((int)cs.getHPWithoutAccountBonus()).ToString(); //Dps.text = (300 + (16 * (cs.My_Level - 1))).ToString(); int atk = (int)cs.getATKWithoutAccountBonus(); AttackPoint.text = atk.ToString(); //Debug.Log("DPS 1: " + atk ); Mana.text = cs.char_MP.ToString(); ActiveSkill.text = cs.Askill_name; CurrLevel.text = cs.My_Level.ToString(); MaxLevel.text = (cs.My_Grade * 20).ToString(); main_illust.color = Color.white; for (int i = 0; i < 4; i++) { border[i].color = Color.white; } storyb.color = Color.white; level.color = Color.white; skillinfo.color = Color.white; info.color = Color.white; //preview.color = Color.white; ATKStyle.color = Color.white; namec.color = Color.white; minisprite.color = Color.white; miniBullet.color = Color.white; } else { sbutton.SetActive(false); chainpanel.SetActive(true); for (int i = 0; i < 4; i++) { chain[i].GetComponent<Animator>().speed = 1.0f; } gradeupbutton.transform.position = new Vector3(0, -0.07f, 0); Hp.text = string.Empty; AttackPoint.text = string.Empty; AttackSpeed.text = string.Empty; Mana.text = string.Empty; ActiveSkill.text = string.Empty; CurrLevel.text = string.Empty; MaxLevel.text = string.Empty; main_illust.color = Color.gray; for (int i = 0; i < 4; i++) { border[i].color = Color.gray; } storyb.color = Color.gray; level.color = Color.gray; skillinfo.color = Color.gray; info.color = Color.gray; //preview.color = Color.gray; ATKStyle.color = Color.gray; namec.color = Color.gray; minisprite.color = Color.gray; miniBullet.color = Color.gray; } }
void Setattribute(CharacterStatus cs) { string bordernum = ""; switch (cs.attribute) { case Attribute.FIRE: bordernum = "F"; illBack.spriteName = "BgFire"; attributepattern.spriteName = "fire"; break; case Attribute.AQUA: bordernum = "W"; illBack.spriteName = "BgAqua"; attributepattern.spriteName = "water"; break; case Attribute.NATURE: bordernum = "L"; illBack.spriteName = "BgNature"; attributepattern.spriteName = "leaf"; break; } border[0].spriteName = bordernum + cs.char_name[cs.char_name.Length - 1].ToString(); border[1].spriteName = bordernum + "RT"; border[2].spriteName = bordernum + "LB"; border[3].spriteName = bordernum + "LB"; // lb flip Hp.text = cs.getHPWithoutAccountBonus().ToString(); AttackPoint.text = cs.getATKWithoutAccountBonus().ToString(); AttackSpeed.text = cs.shooting_delay.ToString(); }
public void miniSet(CharacterStatus cs, int id, int userLevel, bool bPlayLevelUpAnim = true) { // upgrade 버튼 누르면 refresh. Debug.Log("miniSET : called " + id); LevelData leveldata = null; LevelData leveldataNow = null; int befLevel = (int) cs.My_Level-1; DataManager.Get().LevelDatas.TryGetValue(CharacterStatus.GetLevelDataIndex(cs.index, befLevel), out leveldataNow); if (!GameManager.CharacterInfo[id].charon) { DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex(), out leveldata); GameManager.CharacterInfo[id].My_Gold = leveldata.Gold; } else { if (cs.My_Level == 60) { GameManager.CharacterInfo[id].My_Gold = 0; DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex(), out leveldata); } else if ((cs.My_Level % 20) == 0) { DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex() + 101, out leveldata); GameManager.CharacterInfo[id].My_Gold = leveldata.Gold; } else { DataManager.Get().LevelDatas.TryGetValue(cs.GetLevelDataIndex() + 1, out leveldata); GameManager.CharacterInfo[id].My_Gold = leveldata.Gold; } } HpUp.text = "+" +((int)(cs.getHPWithoutAccountBonus() - currhp)).ToString(); float befAtkValue = leveldataNow.AttackPoint * (1f + (userLevel*0.003f)); int attackPointUpValue = (int) cs.char_ATK - (int) befAtkValue; if (0 < attackPointUpValue) { AttackPointUp.text = "+" + attackPointUpValue.ToString(); } else { AttackPointUp.text = string.Empty; } BulletData befBulletData = CharacterStatus.GetBulletDataIndex(cs.index, befLevel); float attackSpeedUpValue = 0.0f; if (befBulletData != null) { attackSpeedUpValue = cs.shooting_delay - befBulletData.Delay; } if (attackSpeedUpValue != 0.0f) { if (0.0f < attackSpeedUpValue) { AttackSpeedUp.text = "+" + attackSpeedUpValue.ToString(); } else { AttackSpeedUp.text = attackSpeedUpValue.ToString(); } } else { AttackSpeedUp.text = string.Empty; } Hp.text = cs.getHPWithoutAccountBonus().ToString(); AttackPoint.text = cs.getATKWithoutAccountBonus().ToString(); AttackSpeed.text = cs.shooting_delay.ToString(); currhp = cs.getHPWithoutAccountBonus(); CurrLevel.text = cs.My_Level.ToString(); LevelUpGold.text = GameManager.CharacterInfo[id].My_Gold.ToString(); minisprite.spriteName = cs.char_name + "_idle_01"; mininame = minisprite.spriteName; miniBullet.spriteName = cs.char_name; settraintext((int)cs.My_Level, cs.charon); StopCoroutine("upStatanim"); StopCoroutine("upanim"); if (bPlayLevelUpAnim == true) { StartCoroutine("upanim"); } else { StartCoroutine("upStatanim"); } }