void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Block") || other.gameObject.CompareTag("ScoreTrigger")) { if (other.gameObject.CompareTag("Block")) { pools[0].Destroy(other.gameObject); } else { pools[1].Destroy(other.gameObject); } if (elapsedTime >= delayBetweenDestroy && blockSpawnerScript) { blockSpawnerScript.SpawnNextTopLine(); elapsedTime = 0; } } }