//private ObjectPool _objectPool; void Start() { _blockSpawner = new BlockSpawner(); // Main Walls _blockSpawner.SpawnWorldWalls(); for (int y = 0; y >= -5000; y -= 5) { _blockSpawner.SpawnLevel(y, y - 1); } }
public void SetIndex(int index) { _blockSpawner.SpawnLevel(index); _index = index; }