Beispiel #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Block") || other.gameObject.CompareTag("ScoreTrigger"))
        {
            if (other.gameObject.CompareTag("Block"))
            {
                pools[0].Destroy(other.gameObject);
            }
            else
            {
                pools[1].Destroy(other.gameObject);
            }

            if (elapsedTime >= delayBetweenDestroy && blockSpawnerScript)
            {
                blockSpawnerScript.SpawnNextTopLine();
                elapsedTime = 0;
            }
        }
    }