コード例 #1
0
    // Use this for initialization
    void Start()
    {
        //Subscribing to receive event stateChanged from GameControll, if so, calls gameStateChanged
        gc               = GameObject.Find("GameControl").GetComponent <GameControl>();
        player           = GameObject.Find("Player").GetComponent <Player>();
        gc.stateChanged += gameStateChanged;



        level1 = GameObject.Find("Level1").GetComponent <Level1>();
        //level2 = GameObject.Find("Level2").GetComponent<Level2>();
        //level3 = GameObject.Find("Level3").GetComponent<Level3>();
        //level4 = GameObject.Find("Level4").GetComponent<Level4>();
        //level5 = GameObject.Find("Level5").GetComponent<Level5>();

        speed = new Vector2(gc.GameSpeed, 0);
        timer = 2f;

        bs         = BlockSpawner.Instance;
        difficulty = level1;

        st = difficulty.blocks[bs.randomInfluencedIndex(difficulty.blocks)];
        nd = difficulty.blocks[bs.randomInfluencedIndex(difficulty.blocks)];
        rd = difficulty.blocks[bs.randomInfluencedIndex(difficulty.blocks)];

        gridColumn        = 0;
        gridSize          = st.grid.GetLength(1);
        tileCounter       = 0;
        tileCountTriggers = new Queue();
        tileCountTriggers.Enqueue((int)DifficultyTriggers._2);
        tileCountTriggers.Enqueue((int)DifficultyTriggers._3);
        tileCountTriggers.Enqueue((int)DifficultyTriggers._4);
        tileCountTriggers.Enqueue((int)DifficultyTriggers._5);
        currentTrigger = (int)tileCountTriggers.Dequeue();
        powerUpCounter = 30;
    }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (gc.currentGameState != GameControl.GameState.Play)
     {
         return;
     }
     if (timer <= 0)
     {
         if (gridColumn == gridSize)
         {
             spawnColumn(generateTransitoryColumn(st, nd));
             st         = nd;
             nd         = rd;
             rd         = difficulty.blocks[bs.randomInfluencedIndex(difficulty.blocks)];
             gridColumn = 0;
             gridSize   = st.grid.GetLength(1);
         }
         else
         {
             spawnColumn(new int[4] {
                 st.grid[0, gridColumn],
                 st.grid[1, gridColumn],
                 st.grid[2, gridColumn],
                 st.grid[3, gridColumn]
             });
             gridColumn++;
         }
         timer = 2f;
     }
     else
     {
         timer -= (Time.deltaTime * speed.x);
     }
 }