コード例 #1
0
ファイル: BattleManager.cs プロジェクト: Herobyron/FMP
    // this is used to caculate who's turn it is when its a training battle
    public void TurnOrderCalculateTraining()
    {
        //NumberOfRounds++;



        SpeedCalculationPlayer(PlayersMonsters);

        foreach (MonsterScript M in PlayersMonsters)
        {
            if (M.ReturnMonsterName() == PlayerMonFirst)
            {
                CurrentMonster = M;
            }
        }

        BattleUI.SetCurrentMonster(CurrentMonster);
        BattleUI.SetCurrentMonsterNum(1);
        BattleUI.UpdateCurrentMonsterImage();
    }