コード例 #1
0
ファイル: BattleManager.cs プロジェクト: Herobyron/FMP
    // this is a function used to give the battle UI the taget monster
    // if the battle mode is training then it will just set the target to the training dummy
    // if the battle mode is an actual battle then it will use the int given to pick the target
    public void SetMonsterTarget(int TargetNumber)
    {
        TargetMonsterNumber = TargetNumber;

        if (CurrentState == BattleState.Training)
        {
            BattleUI.SetEnemySingleTarget(TrainingDummy);
        }
        else
        {
            AIBattleUI.SetEnemySingleTarget(EnemyMonsters[TargetNumber]);
        }
    }