public void InitialiseTrainingDummy() { if (CurrentState == BattleState.Training) { MonsterScript NewMonster = new MonsterScript(); NewMonster.SetMonsterHealth(100000); NewMonster.SetMonsterDefence(1000); NewMonster.SetMonsterAttack(1); NewMonster.SetMonsterName("Dummy"); NewMonster.SetMonsterResistance(1); NewMonster.SetMonsterAccuracy(1); NewMonster.SetMonsterCritDamage(1); NewMonster.SetMonsterCritRate(1); NewMonster.SetMonsterSpeed(1); NewMonster.SetMonsterCurrentHealth(1000000); TrainingDummy = NewMonster; BattleUI.ReturnTrainingDummySlider().maxValue = TrainingDummy.ReturnCurrentHealth(); BattleUI.ReturnTrainingDummySlider().value = TrainingDummy.ReturnCurrentHealth(); } }