// this is used to caculate who's turn it is when its a training battle public void TurnOrderCalculateTraining() { //NumberOfRounds++; SpeedCalculationPlayer(PlayersMonsters); foreach (MonsterScript M in PlayersMonsters) { if (M.ReturnMonsterName() == PlayerMonFirst) { CurrentMonster = M; } } BattleUI.SetCurrentMonster(CurrentMonster); BattleUI.SetCurrentMonsterNum(1); BattleUI.UpdateCurrentMonsterImage(); }