void makeNewAction() { BattleAction action = new BattleAction { attackerGameObject = gameObject, defenderGameObject = battleStateMachine.heroesAlive[Random.Range(0, battleStateMachine.heroesAlive.Count)], attackerType = BattleAction.ToonType.Enemy }; battleStateMachine.AddAction(action); }
public void MakeNewAction(GameObject enemySelected) { BattleAction action = new BattleAction { attackerGameObject = gameObject, defenderGameObject = enemySelected, attackerType = BattleAction.ToonType.Hero }; battleStateMachine.AddAction(action); }