void ChooseAction() { BattleTurn myAttack = new BattleTurn(); myAttack.AttackerName = enemy.name; myAttack.Attacker = this.gameObject; myAttack.Defender = BSM.Heros[Random.Range(0, BSM.Heros.Count)]; myAttack.Type = "Enemy"; BSM.GatherActions(myAttack); }