コード例 #1
0
ファイル: CanvasController.cs プロジェクト: rhea331/Unity_RPG
 public void SetTarget(GameObject target)
 {
     BSM.DisablePlayerBoxUI();
     currentUIAction            = previousUIAction = UIAction.ACTION;
     playerAction.attackTargets = new GameObject[] { target };
     activePlayer.SetAction(playerAction);
 }