private void OnSceneGUI() { BasicAI ai = (BasicAI)target; Vector3 pos = ai.transform.position; Handles.color = Color.red; Handles.DrawWireDisc(pos + ai.transform.up, Vector3.up, ai.attackDistance); Handles.color = Color.white; if (ai.fovLayers.Length > 0) { foreach (FOV fov in ai.fovLayers) { if (fov.angle >= 360) { Handles.DrawWireDisc(ai.transform.position + ai.transform.up, Vector3.up, fov.distance); } else { Vector3 angleA = ai.DirFromAngle(-fov.angle / 2); Vector3 angleB = ai.DirFromAngle(fov.angle / 2); Handles.DrawWireArc(pos + ai.transform.up, Vector3.up, angleA, fov.angle, fov.distance); Handles.DrawLine(pos + ai.transform.up, pos + ai.transform.up + angleA * fov.distance); Handles.DrawLine(pos + ai.transform.up, pos + ai.transform.up + angleB * fov.distance); } } } }