コード例 #1
0
ファイル: PlayerDrown9.cs プロジェクト: grajpawel/Grayhunt
 // Update is called once per frame
 void Update()
 {
     if (GameObject.Find("Player").transform.position.x >= -46.5f && GameObject.Find("Player").transform.position.y <= 51.2f && GameObject.Find("Player").transform.position.y >= 50f)
     {
         BackButton.OnTap();
     }
 }
コード例 #2
0
ファイル: UpDownEnemy.cs プロジェクト: grajpawel/Grayhunt
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.name == "Player")
     {
         BackButton.OnTap();
     }
 }
コード例 #3
0
ファイル: WaterUp.cs プロジェクト: grajpawel/Grayhunt
 // Update is called once per frame
 void Update()
 {
     if (transform.position.y >= 19.2f)
     {
         transform.position = new Vector2(transform.position.x, 19.2f);
     }
     if (CollectibleTeleport.tpWater == true)
     {
         if (hasTpd == false)
         {
             transform.position = new Vector2(transform.position.x, tpY);
             hasTpd             = true;
         }
     }
     if (hasTpd == false)
     {
         transform.Translate(Vector2.up / startSpeed);
     }
     if (hasTpd == true)
     {
         transform.Translate(Vector2.up / tpSpeed);
     }
     if (transform.position.y - GameObject.Find("Player").transform.position.y >= -5.9f)
     {
         BackButton.OnTap();
     }
 }
コード例 #4
0
 // Update is called once per frame
 void Update()
 {
     if (GameObject.Find("Player").transform.position.y <= dis)
     {
         BackButton.OnTap();
     }
 }
コード例 #5
0
ファイル: BallCol.cs プロジェクト: grajpawel/Grayhunt
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.name == "Player")
     {
         BackButton.OnTap();
     }
 }
コード例 #6
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.name == "Player")
     {
         PlayerPrefs.SetInt(SceneManager.GetActiveScene().name.ToString() + "Finish", 1);
         BackButton.OnTap();
     }
 }
コード例 #7
0
 // Update is called once per frame
 void Update()
 {
     if (GameObject.Find("MovingFloor").transform.position.y >= border)
     {
         if (hasHit == true && UpDownPlatform.hasHit == true)
         {
             BackButton.OnTap();
         }
     }
 }
コード例 #8
0
ファイル: WaterUp4.cs プロジェクト: grajpawel/Grayhunt
 // Update is called once per frame
 void Update()
 {
     if (WaterFloor.tpWater == true)
     {
         if (transform.position.y - GameObject.Find("Player").transform.position.y >= waterDistance)
         {
             BackButton.OnTap();
         }
         if (transform.position.y <= waterLevel)
         {
             transform.Translate(Vector2.up / risingSpeed);
         }
     }
 }
コード例 #9
0
ファイル: WaterUp2.cs プロジェクト: grajpawel/Grayhunt
    // Update is called once per frame
    void Update()
    {
        if (transform.position.y >= 0f)
        {
            transform.position = new Vector2(transform.position.x, 0f);
        }
        if (WaterFloor.tpWater == true)
        {
            if (hasTpd == false)
            {
                transform.DOMove(tpPos, 1);
                hasTpd = true;
            }
        }

        if (hasTpd == true)
        {
            transform.Translate(Vector2.up / tpSpeed);
        }
        if (transform.position.y - GameObject.Find("Player").transform.position.y >= -5.9f)
        {
            BackButton.OnTap();
        }
    }
コード例 #10
0
    // Update is called once per frame
    void Update()
    {
        //Debug.Log ("col " + colName);
        //Debug.Log ("jump " + jumpName);
        if (transform.position.y <= -5)
        {
            BackButton.OnTap();
        }

        if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
        {
            PlayerPrefs.SetString("InputMode", "controller");
        }
        if (Input.touchCount > 0)
        {
            PlayerPrefs.SetString("InputMode", "phone");
        }
        if (PlayerPrefs.GetString("InputMode") == "phone")
        {
            AxZ = Input.acceleration.x;
            if (Input.acceleration.x != 0)
            {
                coll.sharedMaterial.friction = 0;
            }
            if (Input.acceleration.x <= 0.15f && Input.acceleration.x >= -0.15f)
            {
                AxZ = 0;
            }
            if (AxZ >= 0.7f)
            {
                AxZ = 0.7f;
            }
            if (AxZ <= -0.7f)
            {
                AxZ = -0.7f;
            }
            rb.AddForce(Vector2.right * 50 * AxZ);
        }
        vel = rb.velocity;

        if (PlayerPrefs.GetString("InputMode") == "controller")
        {
            if (Input.GetAxis("Horizontal") > 0)
            {
                coll.sharedMaterial.friction = 0.15f;
                rb.AddForce(Vector2.right * moveSpeed);
            }
            if (Input.GetAxis("Horizontal") < 0)
            {
                rb.AddForce(Vector2.right * -moveSpeed);
                coll.sharedMaterial.friction = 0.15f;
            }
        }
        if (rb.velocity.y < 0)
        {
            hasLanded = false;
        }
        if (rb.velocity.y == 0)
        {
            if (hasLanded == false)
            {
                if (PlayerPrefs.GetInt("Sound") == 1)
                {
                    AudioCenter.playSound(landSound);
                }
                hasLanded = true;
            }
        }

        //transform.Translate (Input.GetAxis ("Horizontal") / 10, 0, 0, Space.World);
        //transform.Translate (new Vector3 (AxZ, 0, 0), Space.World)
        if (transform.position.x <= 15 || transform.position.y >= 12)
        {
            if (vel.x >= 6)
            {
                vel.x = 6;
            }

            if (vel.x <= -6)
            {
                vel.x = -6;
            }
            rb.gravityScale = 1;
            Debug.Log("Land");
            if (colName != "RightFloor" && colName != "LeftFloor")
            {
                if (rb.velocity.y == 0 || UpDownPlatform.collisioncount == 1)
                {
                    if (PlayerPrefs.GetString("InputMode") == "controller")
                    {
                        if (Input.GetButtonDown("Jump"))
                        {
                            Jump();
                        }
                    }
                    if (PlayerPrefs.GetString("InputMode") == "phone")
                    {
                        for (int i = 0; i < Input.touchCount; ++i)
                        {
                            if (Input.GetTouch(i).phase == TouchPhase.Began)
                            {
                                Jump();
                            }
                        }
                    }
                }
            }
            if (colName == "RightFloor" || colName == "LeftFloor")
            {
                if (colName != jumpName)
                {
                    if (PlayerPrefs.GetString("InputMode") == "controller")
                    {
                        if (Input.GetButtonDown("Jump"))
                        {
                            Jump();
                        }
                    }
                    if (PlayerPrefs.GetString("InputMode") == "phone")
                    {
                        for (int i = 0; i < Input.touchCount; ++i)
                        {
                            if (Input.GetTouch(i).phase == TouchPhase.Began)
                            {
                                Jump();
                            }
                        }
                    }
                }
            }
        }
        else
        {
            if (vel.x >= 4)
            {
                vel.x = 4;
            }

            if (vel.x <= -4)
            {
                vel.x = -4;
            }
            if (vel.y <= -4)
            {
                vel.y = -4;
            }

            rb.gravityScale = 0.2f;
            Debug.Log("Water");
            if (PlayerPrefs.GetString("InputMode") == "controller")
            {
                if (Input.GetButton("Jump"))
                {
                    WaterJump();
                }
            }
            if (PlayerPrefs.GetString("InputMode") == "phone")
            {
                for (int i = 0; i < Input.touchCount; ++i)
                {
                    WaterJump();
                }
            }
        }



        rb.velocity = vel;
    }
コード例 #11
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.name == "Player")
        {
            if (SceneManager.GetActiveScene().name == "Scene1")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQEA", (bool success) => {
                });

                Social.ReportProgress("CgkI9oaq2dELEAIQAQ", 100.0f, (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene2")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQEQ", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene3")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQEg", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene4")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQEw", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene5")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQFA", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene6")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQFQ", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene7")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQFg", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene9")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQGA", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene10")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQGQ", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene11")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQGg", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene12")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQGw", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene13")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQHA", (bool success) => {
                });
            }

            if (SceneManager.GetActiveScene().name == "Scene14")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQHQ", (bool success) => {
                });
            }
            if (SceneManager.GetActiveScene().name == "Scene15")
            {
                Social.ReportScore((long)(timer * 1000), "CgkI9oaq2dELEAIQHg", (bool success) => {
                });
                Social.ReportProgress("CgkI9oaq2dELEAIQDw", 0.0f, (bool success) => {
                });
            }
            hasHit = true;
            PlayerPrefs.SetInt(SceneManager.GetActiveScene().name.ToString() + "Finish", 1);
            BackButton.OnTap();
        }
    }
コード例 #12
0
    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;
        if (transform.position.y <= -71)
        {
            BackButton.OnTap();
        }
        //Debug.Log ("col " + colName);
        //Debug.Log ("jump " + jumpName);

        if (Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)
        {
            PlayerPrefs.SetString("InputMode", "controller");
        }
        if (Input.touchCount > 0)
        {
            PlayerPrefs.SetString("InputMode", "phone");
        }
        if (PlayerPrefs.GetString("InputMode") == "phone")
        {
            AxZ = Input.acceleration.x / 2;
            if (Input.acceleration.x != 0)
            {
                coll.sharedMaterial.friction = 0;
            }
            if (Input.acceleration.x <= 0.2f && Input.acceleration.x >= -0.2f)
            {
                AxZ = 0;
            }
            if (AxZ >= 0.7f)
            {
                AxZ = 0.7f;
            }
            if (AxZ <= -0.7f)
            {
                AxZ = -0.7f;
            }
            rb.AddForce(Vector2.right * 65 * AxZ);
        }
        vel = rb.velocity;
        if (vel.x >= 6)
        {
            vel.x = 6;
        }

        if (vel.x <= -6)
        {
            vel.x = -6;
        }
        rb.velocity = vel;
        if (PlayerPrefs.GetString("InputMode") == "controller")
        {
            if (Input.GetAxis("Horizontal") > 0)
            {
                coll.sharedMaterial.friction = 0.15f;
                rb.AddForce(Vector2.right * moveSpeed);
            }
            if (Input.GetAxis("Horizontal") < 0)
            {
                rb.AddForce(Vector2.right * -moveSpeed);
                coll.sharedMaterial.friction = 0.15f;
            }
        }
        if (rb.velocity.y < 0)
        {
            hasLanded = false;
        }
        if (rb.velocity.y == 0)
        {
            if (hasLanded == false)
            {
                hasLanded = true;
            }
        }

        //transform.Translate (Input.GetAxis ("Horizontal") / 10, 0, 0, Space.World);
        //transform.Translate (new Vector3 (AxZ, 0, 0), Space.World)

        if (colName == "RightFloor" || colName == "LeftFloor")
        {
            if (colName != jumpName)
            {
                if (PlayerPrefs.GetString("InputMode") == "controller")
                {
                    if (Input.GetButtonDown("Jump") || Input.GetButtonDown("Submit"))
                    {
                        Jump();
                    }
                }
                if (PlayerPrefs.GetString("InputMode") == "phone")
                {
                    for (int i = 0; i < Input.touchCount; ++i)
                    {
                        if (Input.GetTouch(i).phase == TouchPhase.Began)
                        {
                            Jump();
                        }
                    }
                }
            }
        }
        if (colName != "RightFloor" && colName != "LeftFloor")
        {
            if (rb.velocity.y == 0 || UpDownPlatform.collisioncount == 1 || FallingPlatform.collisioncount == 1)
            {
                if (PlayerPrefs.GetString("InputMode") == "controller")
                {
                    if (Input.GetButtonDown("Jump") || Input.GetButtonDown("Submit"))
                    {
                        Jump();
                    }
                }
                if (PlayerPrefs.GetString("InputMode") == "phone")
                {
                    for (int i = 0; i < Input.touchCount; ++i)
                    {
                        if (Input.GetTouch(i).phase == TouchPhase.Began)
                        {
                            Jump();
                        }
                    }
                }
            }
        }
    }