private void Setup() { if (string.IsNullOrEmpty(PrivacyPolicy)) { StartCoroutine(GET_FILE(SERVER_FILE.PP)); } Accept.GetComponentInChildren <TextMeshProUGUI>().text = "Continue"; Decline.GetComponentInChildren <TextMeshProUGUI>().text = "Back"; Decline.onClick.AddListener(delegate() { Setup(); BackButton.GetComponent <Button>().onClick.Invoke(); }); MainContent.text = "\n\n\nThe YUR Mobile App requires the creation of a YUR account." + "\n In order to do that, you will have to read, understand and agree to the following" + "\n Privacy Policy, Terms of Service, and End User License Agreement." + "\n" + "\n" + "Press Continue"; Accept.interactable = true; unityAction = new UnityEngine.Events.UnityAction(delegate() { Display_PrivacyPolicy(); }); Accept.onClick.AddListener(unityAction); Legal.SetActive(true); SignUp.SetActive(false); }
public void OnClickArcade() { NextPanel(ArcadePanel); BackButton.SetActive(true); BackButton.GetComponent <Button>().onClick.AddListener(() => { NextPanel(MenuPanel); BackButton.SetActive(false); }); }
private void Initialize_UI() { Title.sizeDelta = new Vector2(Screen.height * 0.6f, Screen.height * 0.2f); Title.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.85f); StartButton.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 9); StartButton.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.55f); StartButton.GetComponent <Text>().fontSize = (int)Screen.height / 17; OptionButton.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 9); OptionButton.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.39f); OptionButton.GetComponent <Text>().fontSize = (int)Screen.height / 17; ExitButton.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 9); ExitButton.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.23f); ExitButton.GetComponent <Text>().fontSize = (int)Screen.height / 17; LevelButton[0].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[0].transform.position = new Vector2(Screen.width * 0.1f, Screen.height * 0.65f); LevelButton[1].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[1].transform.position = new Vector2(Screen.width * 0.3f, Screen.height * 0.65f); LevelButton[2].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[2].transform.position = new Vector2(Screen.width * 0.5f, Screen.height * 0.65f); LevelButton[3].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[3].transform.position = new Vector2(Screen.width * 0.7f, Screen.height * 0.65f); LevelButton[4].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[4].transform.position = new Vector2(Screen.width * 0.9f, Screen.height * 0.65f); LevelButton[5].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[5].transform.position = new Vector2(Screen.width * 0.1f, Screen.height * 0.35f); LevelButton[6].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[6].transform.position = new Vector2(Screen.width * 0.3f, Screen.height * 0.35f); LevelButton[7].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[7].transform.position = new Vector2(Screen.width * 0.5f, Screen.height * 0.35f); LevelButton[8].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[8].transform.position = new Vector2(Screen.width * 0.7f, Screen.height * 0.35f); LevelButton[9].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[9].transform.position = new Vector2(Screen.width * 0.9f, Screen.height * 0.35f); BackButton.sizeDelta = new Vector2(Screen.height / 2.5f, Screen.height / 5); BackButton.transform.position = new Vector2(Screen.height / 5, Screen.height - Screen.height / 10); BackButton.GetComponent <Text>().fontSize = (int)Screen.height / 20; for (int i = 0; i < 9; i++) { LevelButton[i].GetChild(0).gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.height / 10, Screen.height / 10); } LevelButton[9].GetChild(0).gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); }
private int currentState = 1; // specifies the tutorial stage void Start() { NextButton.GetComponent <Button>().onClick.AddListener(handleNextButton); Loc2NextButton.GetComponent <Button>().onClick.AddListener(handleNextButton); Loc3NextButton.GetComponent <Button>().onClick.AddListener(handleNextButton); Loc4NextButton.GetComponent <Button>().onClick.AddListener(handleNextButton); BackButton.GetComponent <Button>().onClick.AddListener(handleBackButton); Loc2BackButton.GetComponent <Button>().onClick.AddListener(handleBackButton); Loc3BackButton.GetComponent <Button>().onClick.AddListener(handleBackButton); Loc4BackButton.GetComponent <Button>().onClick.AddListener(handleBackButton); }
public void FadeOutMainMenuButtonsAndOpenCredits() { foreach (Button button in MainMenuButtons) { button.GetComponent <Animator>().SetTrigger("FadeOut"); } creditPanel.gameObject.SetActive(true); BackButton.GetComponent <Animator>().SetTrigger("FadeIn"); NamesInCredits.GetComponent <Animator>().SetTrigger("FadeIn"); }
// Use this for initialization void Start() { //listeners CirclesButton.onClick.AddListener(() => selectedButton()); DropButton.onClick.AddListener(() => selectedButton()); BuffsButton.onClick.AddListener(() => selectedButton()); BackButton.GetComponent <Button> ().onClick.AddListener(() => backButton()); // default state isPanelSelected = false; // the first two items are displayed in the beggining circleModelsIndex = 2; dropModelsIndex = 2; buffModelsIndex = 2; createItemStateArrays(); }