protected override void OnUpdate(GameTime gameTime) { //timer -= Time.DeltaTime; //if (timer <= 0.0f && Network.IsServer) { // for (int i = 0; i < 24; i++) { // NetHelper.Instantiate("bouncy", "SERVER", // new Vector2(128 + SE.Utility.Random.Next(0.0f, 1024.0f), 128 + SE.Utility.Random.Next(0.0f, 1024.0f))); // } // timer = 0.05f; //} if (IsEditor) { if (InputManager.KeyCodePressed(Keys.F3)) { SceneManager.SetCurrentScene("_DEMOS\\networktest"); Network.StartServer(919, 920); } } if (SceneManager.CurrentScene.LevelName != "menu" && !backToMenu.Enabled) { backToMenu.Enable(); } else if (SceneManager.CurrentScene.LevelName == "menu") { backToMenu.Disable(true); } }
public override void OnEnter() { if (DebugMode.Value) { DDebug.Log("Playmaker - State Name [" + State.Name + "] - Disable Back Button"); } BackButton.Disable(); if (FinishImmediately.Value) { Finish(); } }
private void ExecuteActions() { // ReSharper disable once SwitchStatementMissingSomeCases switch (BackButtonAction) { case BackButtonState.Disable: BackButton.Disable(); break; case BackButtonState.Enable: BackButton.Enable(); break; case BackButtonState.EnableByForce: BackButton.EnableByForce(); break; } }