void Awake() { dataStorage = DataDeserializer.Deserialize(); gameObjectList.Add(prefab1); gameObjectList.Add(prefab2); gameObjectList.Add(prefab3); gameObjectList.Add(prefab4); gameObjectList.Add(prefab5); gameObjectList.Add(prefab6); gameObjectList.Add(prefab7); gameObjectList.Add(prefab8); gameObjectList.Add(prefab9); pickupList.Add(pickupObject1); pickupList.Add(pickupObject2); pickupList.Add(obstacle1); prefabEndInstance = prefabEnd; highscorePrefabInstance = highscorePrefab; skinList.Add(skin1); skinList.Add(skin2); backgroundList.Add(background1); backgroundList.Add(background2); goldProbability = gold_Probability; sandProbability = sand_Probability; diamondProbability = diamond_Probability; emptyProbability = empty_Probability; probabilityMultiplier = probability_Multiplier; AudioController.ChangingScene(); }
// Use this for initialization void Start() { AudioController.ChangingScene(); GameObject canvas = GameObject.Find("Canvas"); GameObject scores = GameObject.Find("Scores"); GameObject times = GameObject.Find("Times"); if (GameController.gameType == ENDLESS) { GameObject.FindGameObjectWithTag("EndGameMessage").GetComponent <Text>().text = (highscore < floors) ? "HIGHSCORE" : "NICE TRY"; scores.transform.position = new Vector3(canvas.transform.position.x, scores.transform.position.y, scores.transform.position.z); times.transform.position = new Vector3(5000f, times.transform.position.y, times.transform.position.z); } else { times.transform.position = new Vector3(canvas.transform.position.x, times.transform.position.y, times.transform.position.z); scores.transform.position = new Vector3(5000f, scores.transform.position.y, scores.transform.position.z); } GameObject endGameMessage = GameObject.FindGameObjectWithTag("EndGameMessage"); endGameMessage.GetComponent <Text>().fontSize = 40; if (completed && GameController.gameType != ENDLESS) { GameObject.Find("HighscoreTime").GetComponent <Text>().text = highscore.ToString("0.00"); GameObject.Find("CurrentTime").GetComponent <Text>().text = currentTime.ToString("0.00"); if (highscore > currentTime || highscore == 0) { endGameMessage.GetComponent <Text>().text = "fastest completion"; GameObject.Find("HighscoreTime").GetComponent <Text>().text = currentTime.ToString("0.00"); } else { endGameMessage.GetComponent <Text>().text = "successfully completed challenge"; } endGameMessage.GetComponent <Text>().fontSize = 25; completed = false; } else if (GameController.gameType != ENDLESS) { times.transform.position = new Vector3(5000f, times.transform.position.y, times.transform.position.z); endGameMessage.GetComponent <Text>().text = "better luck next time"; } GameObject.FindGameObjectWithTag("EndGameScore").GetComponent <Text>().text = floors.ToString(); GameObject.FindGameObjectWithTag("EndGameHighscore").GetComponent <Text>().text = (highscore < floors) ? floors.ToString() : highscore.ToString(); GameObject.FindGameObjectWithTag("EndGameMoney").GetComponent <Text>().text = DataDeserializer.Deserialize().getMoney().ToString(); GameObject.Find("MoneyGathered").GetComponent <Text>().text = scoredMoney + ""; //if (scoredMoney == 0) //{ GameObject.Find("WatchAd").transform.position = new Vector3(5000, 0, 0); //} }
void Awake() { ShowMenu(); AudioController.ChangingScene(); AdvertisementController.StartAdvertisements(); }