public void OnDeath() { if (m_Audio != null) { m_Audio.Delete(); } m_Audio = null; }
public void SetActiveState(bool active) { if (active) { if (null == m_Audio) { m_Audio = AudioManager.instance.Create(transform.position, m_SoundID, transform, true, false); if (null != m_Audio) { m_Audio.SetVolume(0); m_Audio.SetVolume(1, 0.5f); } } if (null == m_Effect) { m_Effect = new ControllableEffect(m_EffectID, transform); } } else { if (null != m_Audio) { m_Audio.StopAudio(1f); m_Audio.Delete(1.1f); m_Audio = null; } if (null != m_Effect) { m_Effect.Destory(); m_Effect = null; } } }
void OnDestroy() { if (m_Audio != null) { m_Audio.Delete(); } }
public void Destroy() { if (m_effect != null) { GameObject.Destroy(m_effect); } if (m_auCtrl != null) { m_auCtrl.Delete(); } m_auCtrl = null; m_Request = null; }
private IEnumerator ChangeAudio() { yield return(new WaitForSeconds(1.5f)); if (!motionMgr.IsActionRunning(ActionType)) { yield break; } if (null != m_Audio) { m_Audio.Delete(0.5f); m_Audio = null; } if (null != jetPack && null != jetPack.m_EffectObj && 0 != jetPack.m_SoundID) { m_Audio = AudioManager.instance.Create(jetPack.m_EffectObj.transform.position, jetPack.m_SoundID, jetPack.m_EffectObj.transform, false, false); m_Audio.PlayAudio(0.5f); } }
public override void EndImmediately() { motionMgr.SetMaskState(PEActionMask.GunReload, false); if (null != anim) { anim.SetTrigger("ResetUpbody"); if (null != gun) { anim.ResetTrigger(gun.m_ReloadAnim); } } if (null != m_Audio) { m_Audio.Delete(); m_Audio = null; } if (null != gun && null != ikCmpt && null != ikCmpt.m_IKAimCtrl) { ikCmpt.m_IKAimCtrl.EndSyncAimAxie(); } }
public override bool Update() { if (null == gun) { return(true); } if (null != energyGunLogic && !energyGunLogic.Equals(null)) { energyGunLogic.lastUsedTime = Time.time; } switch (gun.m_ShootMode) { case ShootMode.SingleShoot: return(true); case ShootMode.MultiShoot: if (gun.m_AmmoType == AmmoType.Bullet) { if (gun.magazineValue < 1) { m_EndFire = true; } else if (Time.time - m_LastShootTime > gun.m_FireRate) { OnFire(1); } } else { if (gun.magazineValue < gun.m_EnergyPerShoot) { m_EndFire = true; } else if (Time.time - m_LastShootTime > gun.m_FireRate) { OnFire(gun.m_EnergyPerShoot); } } if (m_EndFire) { if (null != m_Audio) { m_Audio.Delete(0.1f); m_Audio = null; } return(true); } break; case ShootMode.ChargeShoot: if (Time.time - m_LastShootTime > gun.m_FireRate) { if (m_EndAfterShoot) { m_EndFire = true; } if (m_HoldFireTime > m_ChargeEffectDelayTime) { if (null != gun.m_ChargeEffectGo && !gun.m_ChargeEffectGo.activeSelf) { m_Audio = AudioManager.instance.Create(gun.m_AimAttr.m_AimTrans.position, gun.m_ChargeSoundID, gun.m_AimAttr.m_AimTrans, true, false); gun.m_ChargeEffectGo.SetActive(true); gun.magazineValue -= gun.m_EnergyPerShoot; } if (gun.magazineValue <= gun.m_ChargeEnergySpeed * Time.deltaTime) { m_EndFire = true; gun.magazineValue = 0; } else { gun.magazineValue -= gun.m_ChargeEnergySpeed * Time.deltaTime; } if (m_EndFire) { OnFire(0, GetChargeLevel(m_HoldFireTime)); skillCmpt.StartSkill(skillCmpt, gun.m_ShootSoundID); if (null != m_Audio) { m_Audio.Delete(); m_Audio = null; } if (null != gun.m_ChargeEffectGo) { gun.m_ChargeEffectGo.SetActive(false); } return(true); } } else { if (m_EndFire) { OnFire(gun.m_EnergyPerShoot, GetChargeLevel(m_HoldFireTime)); skillCmpt.StartSkill(skillCmpt, gun.m_ShootSoundID); return(true); } } int oldChargeLevel = GetChargeLevel(m_HoldFireTime); m_HoldFireTime += Time.deltaTime; if (GetChargeLevel(m_HoldFireTime) > oldChargeLevel) { AudioManager.instance.Create(gun.transform.position, gun.m_ChargeLevelUpSoundID, gun.transform); Effect.EffectBuilder.Instance.Register(gun.m_ChargeLevelUpEffectID, null, gun.m_AimAttr.m_AimTrans); } } else if (m_EndFire) { EndImmediately(); return(true); } break; } return(false); }