IEnumerator WaitToReset() { isWait = true; _AudioController.ChangeMusic(_AudioController.level1); _FadeController.FadeIn(); yield return(new WaitForSeconds(1f)); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
// Use this for initialization void Start() { Time.timeScale = 1f; timer = classRoomTime + 3; timerBar.duration = timer; state = GameState.Light; chaos = 0; score = LevelManager.sharedInstance.score; scoreText.text = score.ToString(); timeSinceLastTick = -2.9f; students = FindObjectsOfType <Student>(); childsToCorrupt = (LevelManager.sharedInstance.level - 1) / 2; timeToCorrupt = timer / (childsToCorrupt + 1); corruptTimer = timeToCorrupt; bgAudioSource = AudioController.SharedInstance; bgAudioSource.ChangeMusic(lightBGM); bgAudioSource.ChangeBGMVolume(1f); bgAudioSource.PlaySoundEffect(StartingSound, 0); GameObject go = GameObject.Find("Class Number"); Texture2D texture = SharedResources.GetSharedInstance().numbers[LevelManager.sharedInstance.level]; Image im = go.GetComponent <Image>(); SharedResources.GetSharedInstance(); im.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); }
// Desculpa por esse código horrível, mas fazer o que, né private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { if (bossCamera) { _AudioController.ChangeMusic(_AudioController.boss1); if (bgFase != null) { bgFase.SetActive(false); } SalaBoss.instance.iniciarBoss(); } if (conclusao) { if (bgFase != null) { bgFase.SetActive(true); } } if (bossRena) { StartCoroutine(ativarRena()); } CameraController.instance.EnableCamera(myCamera, bossCamera, bossRena, conclusao); } }
// Update is called once per frame void Update() { if (Input.GetButtonDown("Jump") || Input.GetKeyDown(KeyCode.Escape)) { _AudioController.ChangeMusic(_AudioController.intro); SceneManager.LoadScene(0); } }
public void GoMenu() { _AudioController.PlayFX(_AudioController.uiClick, 1f); Time.timeScale = 1f; GameIsPaused = false; _AudioController.ChangeMusic(_AudioController.title); _FadeController.FadeIn(); SceneManager.LoadScene(1); }
// Start is called before the first frame update void Start() { _GameController = FindObjectOfType(typeof(GameController)) as GameController; _AudioController = FindObjectOfType(typeof(AudioController)) as AudioController; currentAnimal = rat; speed = ratSpeed; height = ratJumpHeight; _AudioController.ChangeMusic(_AudioController.ratAudio); }
IEnumerator WaitFadeIn() { //_FadeController.FadeIn(); _AudioController.ChangeMusic(_AudioController.title); yield return(new WaitForSeconds(timeToFadeOut * 4)); if (_FadeController.isFadeComplete == true) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }
public void OnPickup(GameObject item) { drugLevel += 1; if (drugLevel >= 2) { _AudioController.ChangeMusic(_AudioController.music2); } Destroy(item); NextScene(); }
private void Start() { _AudioController = FindObjectOfType(typeof(AudioController)) as AudioController; _AudioController.ChangeMusic(_AudioController.music1); _Fade.gameObject.SetActive(true); gameplayUI.SetActive(false); hpBar.transform.parent.gameObject.SetActive(false); altf4.gameObject.SetActive(false); pauseMenu.SetActive(false); ChangeFadeColor(Color.black); }
void TakeHit() { if (healthPoints == 0) { _AudioController.ChangeMusic(_AudioController.level1); return; } healthPoints--; healthBar.SetHealth((int)healthPoints); StartCoroutine("Invencivel"); }
public void TakeHit() { tomouHit = true; enemyHP--; healthBar.SetHealth((int)enemyHP); if (enemyHP < 0) { _AudioController.ChangeMusic(_AudioController.level2); animator.SetTrigger("Die"); isDie = true; PlayerController.instance.moverSozinho = true; sacoPapaiNoel.SetActive(true); } StartCoroutine("Invencivel"); }
// Update is called once per frame void Update() { timer -= Time.deltaTime; if (chaos >= numberOfStudents && timer >= 0) { state = GameState.Finished; perdeu.SetActive(true); // PERDER } else if (chaos < numberOfStudents && timer <= 0) { // Vencer LevelManager lm = LevelManager.sharedInstance; if (lm.level < lm.maxLevel) { state = GameState.ChangingLevel; } else { state = GameState.Finished; ganhou.SetActive(true); } } else // Evita que o jogador continue ganhando pontos após o término do jogo { timeSinceLastTick += Time.deltaTime; if (timeSinceLastTick >= scoreTick) { IncrementScore(); } if (childsToCorrupt > 0) { corruptTimer -= Time.deltaTime; if (corruptTimer <= 0) { int selected = Random.Range(0, students.Length - 1); int iterator = selected; while (students[iterator].status != StudentStatus.Neutral) { iterator = (iterator + 1) % students.Length; if (iterator == selected) { break; } } if (students[iterator].status == StudentStatus.Neutral) { students[iterator].bagunca = students[iterator].threshold; } corruptTimer = timeToCorrupt; childsToCorrupt--; } } } switch (state) { case GameState.Light: if (chaos >= enterMediumState) { bgAudioSource.ChangeMusic(mediumBGM, false); state = GameState.Medium; } break; case GameState.Medium: if (chaos >= enterHeavyState) { bgAudioSource.ChangeMusic(heavyBGM, false); //bgAudioSource.ChangeBGMVolume(0.5f); state = GameState.Heavy; } break; case GameState.Heavy: break; case GameState.ChangingLevel: if (students[0].enabled) { bgAudioSource.PlaySoundEffect(StartingSound, 0); foreach (Student s in students) { s.myDesk.objectInPlace.gameObject.SetActive(false); s.enabled = false; } } finishedLevel.SetActive(true); //LevelManager.sharedInstance.FinishLevel(); break; case GameState.Finished: timer += Time.deltaTime; GameObject.FindObjectOfType <TimerBarComponent>().enabled = false; foreach (Student s in students) { s.myDesk.objectInPlace.gameObject.SetActive(false); s.enabled = false; } GameObject temp = (ganhou.activeSelf == true ? ganhou : perdeu); Text finalScoreText = temp.transform.Find("score final").gameObject.GetComponent <Text>(); Text highScoreText = temp.transform.Find("Highscore value").gameObject.GetComponent <Text>(); Text recorde = temp.transform.Find("Recorde").gameObject.GetComponent <Text>(); finalScoreText.text = scoreText.text; int hs = PlayerPrefs.GetInt(Constants.HIGH_SCORE_KEY); if (score > hs) // Highscore { PlayerPrefs.SetInt(Constants.HIGH_SCORE_KEY, score); recorde.enabled = true; hs = score; } highScoreText.text = hs.ToString(); break; } }
} //controle da vida void GameOver() { Time.timeScale = 0; _AudioController.ChangeMusic(_AudioController.gameOver); _PauseMenu.gameOverMenu.SetActive(true); }