public EqualizerBand(EqualizerParam param) { _center = param.Center; _bandwidth = param.Bandwidth; _gain = param.Gain; Caption = param.Center < 1000 ? param.Center.ToString(CultureInfo.InvariantCulture) : string.Format("{0}K", (param.Center / 1000)); }
public EqualizerBand(EqualizerParam param) { _center = param.Center; _bandwidth = param.Bandwidth; _gain = param.Gain; Caption = param.Center < 1000 ? param.Center.ToString(CultureInfo.InvariantCulture) : string.Format("{0}K", (param.Center/1000)); }
public EqualizerBand(SoundSystem system, EqualizerParam param) { _dsp = system.CreateDspByType(Type.ParameQ); system.AddDSP(_dsp); Center = param.Center; BandWidth = param.Bandwidth; Gain = param.Gain; _dsp.Active = Active = true; Caption = param.Center < 1000 ? param.Center.ToString(CultureInfo.InvariantCulture) : string.Format("{0}K", (param.Center / 1000)); }
public EqualizerBand(SoundSystem system, EqualizerParam param) { _dsp = system.CreateDspByType(Type.ParameQ); system.AddDSP(_dsp); Center = param.Center; BandWidth = param.Bandwidth; Gain = param.Gain; _dsp.Active = Active = true; Caption = param.Center < 1000 ? param.Center.ToString(CultureInfo.InvariantCulture) : string.Format("{0}K", (param.Center/1000)); }