//音量を下げる(0 まで) public void VolumeDown() { int vol = -1; #if UNITY_EDITOR vol = Mathf.Clamp(--debugVolume, 0, maxVolume); //デバッグ用値 #elif UNITY_ANDROID vol = AndroidPlugin.AddMediaVolume(-1, showUI); //音量-1 #endif if (OnVolumeCalled != null) { OnVolumeCalled.Invoke(vol); } }
//Increase volume (limit: maxVolume) public void VolumeUp() { int vol = -1; #if UNITY_EDITOR vol = Mathf.Clamp(++debugVolume, 0, maxVolume); //For debug (Editor only) #elif UNITY_ANDROID vol = AndroidPlugin.AddMediaVolume(1, showUI); //current volume + 1 #endif if (OnVolumeCalled != null) { OnVolumeCalled.Invoke(vol); } }