コード例 #1
0
        /// <summary>
        /// DownloadLoadOperation对象下载完成
        /// 1.将创建LoadedAssetBundle对象;
        /// 2.将LoadedAssetBundle对象加入到已经下载完毕的AssetBundle字典中;
        /// 3.从mDownloadingBundles中移除AssetBundle的key;
        /// </summary>
        /// <param name="operation">DownloadLoadOperation</param>
        void ProcessFinishedOperation(LoadOperation operation)
        {
            DownloadLoadOperation download = operation as DownloadLoadOperation;

            if (download == null)
            {
                return;
            }
            mLoadedAssetBundles.Add(download.assetBundleName, download.assetBundle);

            mDownloadingBundles.Remove(download.assetBundleName);
        }
コード例 #2
0
        /// <summary>
        /// 下载level的接口
        /// </summary>
        /// <param name="assetBundleName"></param>
        /// <param name="levelName"></param>
        /// <param name="isAdditive"></param>
        /// <returns></returns>
        public LoadOperation LoadLevelAsync(string assetBundleName, string levelName, bool isAdditive)
        {
            LoadOperation operation = null;

#if UNITY_EDITOR
            if (mSimulateInEditor)
            {
                operation = new LoadLevelSimulationOperation(assetBundleName, levelName, isAdditive);
            }
            else
#endif
            {
                assetBundleName = RemapVariantName(assetBundleName);
                LoadAssetBundle(assetBundleName);
                operation = new LoadLevelOperation(assetBundleName, levelName, isAdditive);
                mInProgressOperations.Add(operation);
            }
            return(operation);
        }