コード例 #1
0
        //Call the default storage access framework (like explorer).
        public override void Show()
        {
#if UNITY_EDITOR
            Debug.Log("StorageLoadTextController.Show called");
#elif UNITY_ANDROID
            AndroidPlugin.OpenStorageAndLoadText(ENCODING, MimeTypes, gameObject.name, "ReceiveResult", "ReceiveError");
#endif
        }