// Update is called once per frame //private void Update() //{ //} //Call the default gallery application. If there are two or more, select with the launcher. public void Show() { #if UNITY_EDITOR Debug.Log("GalleryPickController.Show called"); #elif UNITY_ANDROID AndroidPlugin.OpenGallery(gameObject.name, "ReceiveResult", "ReceiveError"); #endif }
// Update is called once per frame //private void Update() //{ //} //Call the default gallery application. If there are two or more, select with the launcher. public void Show() { #if UNITY_EDITOR Debug.Log("GalleryPickController.Show called"); #elif UNITY_ANDROID switch (pickType) { case PickType.Image: AndroidPlugin.OpenGallery(gameObject.name, "ReceiveResult", "ReceiveError"); break; case PickType.Video: AndroidPlugin.OpenGalleryVideo(gameObject.name, "ReceiveResult", "ReceiveError"); break; } #endif }