Esempio n. 1
0
 public static Vector3 GetVehicleExtrapolatedPosition(Vehicle vehicle, Weapon shootWeapon, float timeError)
 {
     var distance = (vehicle.transform.position - shootWeapon.GetShootPointCentre()).magnitude;
     var timeToHit = distance / shootWeapon.MissilePrefab.GetComponent<Missile>().MissileSpeed;
     return vehicle.transform.position + vehicle.GetVelocity() * (timeToHit + timeError);
 }