// Use this for initialization
    void Start()
    {
        texture = new Texture2D(128, 128,TextureFormat.RGB24,false);
        style = new GUIStyle();

        texture2 = new Texture2D(128, 128,TextureFormat.RGB24,false);
        style = new GUIStyle();

        weapon = GetComponent<Weapon>();
        ship = GetComponent<Ship>();
        maxHealth = ship.GetHealth();
        curHealth = maxHealth;
        maxCool = weapon.GetcdTime();
        curCool = maxCool;
        for (int y = 0; y < texture.height; ++y)
        {
            for (int x = 0; x < texture.width; ++x)
            {
                Color color = new Color(238, 0, 238);
                texture.SetPixel(x, y, color);
            }
        }
        texture.Apply();

        for (int y = 0; y < texture2.height; ++y)
        {
            for (int x = 0; x < texture2.width; ++x)
            {
                Color color = new Color(255, 0, 0);
                texture2.SetPixel(x, y, color);
            }
        }
        texture2.Apply();
    }