Esempio n. 1
0
    //private const float WalkVelAnimCoeff = 2.5f;
    //private Transform torso;

    private void Awake()
    {
        agent = GetComponent<NavMeshAgent>();

        enemyAnimator = GetComponent<Animator>();
        InitKillable(new Vector3(0, 1, 0));
        primaryWeaponGameObject = (GameObject)Instantiate(PrimaryWeapon, Vector3.zero, Quaternion.identity);
        
        //primaryWeaponGameObject.transform.parent = transform.FindChild("NewDude").FindChild("Pelvis").FindChild("Chest").FindChild("UpperArmRight").FindChild("LowerArmRight");
        primaryWeaponGameObject.transform.parent = transform.FindChild("swat").FindChild("RightHand");//.FindChild("Hips").FindChild("Spine").FindChild("Spine1").FindChild("Spine2").FindChild("RightShoulder").FindChild("RightArm").FindChild("RightForeArm").FindChild("RightHand");
        primaryWeaponGameObject.transform.localPosition = Vector3.zero;
        primaryWeapon = primaryWeaponGameObject.GetComponent<Weapon>();
        primaryWeapon.InitWeapon();
        primaryWeapon.SetClipRemaining(primaryWeapon.ClipCapacity);
        primaryWeapon.OnShoot += OnShootPrimaryWeapon;
        primaryWeaponShootPoint = primaryWeapon.ShootPoint;
        muzzleFlash = primaryWeapon.MuzzleFlash;

        //torso = transform.FindChild("NewDude").FindChild("Pelvis").FindChild("Chest");
        FindTarget();
    }
Esempio n. 2
0
    public void Give(GameObject collectible)
    {
        var isExistingWeapon = false;
        if (primaryWeapon != null)
        {
            var collectedWeapon = collectible.GetComponent<Weapon>();
            if (collectedWeapon != null)
                isExistingWeapon = primaryWeapon.Name == collectedWeapon.Name;
        }

        if (!isExistingWeapon)
        {
            Destroy(primaryWeaponGameObject);

            primaryWeaponGameObject = (GameObject)Instantiate(collectible, Vector3.zero, Quaternion.identity);

            //primaryWeaponGameObject.transform.parent = transform.FindChild("NewDude").FindChild("Pelvis").FindChild("Chest").FindChild("UpperArmRight").FindChild("LowerArmRight");

            primaryWeaponGameObject.transform.parent = transform.FindChild("soldier").FindChild("Hips").FindChild("Spine").FindChild("Spine1").FindChild("Spine2").FindChild("RightShoulder").FindChild("RightArm").FindChild("RightForeArm").FindChild("RightHand");
            primaryWeaponGameObject.transform.localPosition = Vector3.zero;
            primaryWeaponGameObject.transform.localRotation = Quaternion.Euler(0, 0, 0);

            primaryWeapon = primaryWeaponGameObject.GetComponent<Weapon>();
            primaryWeapon.InitWeapon();
            primaryWeapon.SetClipRemaining(primaryWeapon.ClipCapacity);
            primaryWeapon.OnShoot += OnShootPrimaryWeapon;

            primaryWeapon.SetClipRemaining(0);
        }
        if (primaryWeapon != null)
            PrimaryWeaponAmmo += primaryWeapon.ClipCapacity;
    }