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Esempi in C# (CSharp) per SaveGameManager.SellCard
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
SaveGameManager
Metodo/funzione:
SellCard
Esempi su hotexamples.com:
1
SaveGameManager.SellCard in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
SaveGameManager.SellCard
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
Save(15)
Load(12)
SaveGame(9)
LoadGame(7)
CheckHighScore(7)
GetAssetId(7)
GetBool(6)
LoadData(5)
loadData(5)
DeleteSave(5)
GetCurrentGame(5)
SaveData(4)
GetAsset(4)
SetBool(3)
GetString(3)
GetInt(3)
getSavedAudioVolumeValue(3)
GetId(3)
getSavedMouseSensitivity(3)
GetGameManager(2)
DeleteSaveGame(2)
LoadLevelName(2)
LoadLatest(2)
CheckSaveEmpty(2)
InitializeSaveFilePathFromFileName(2)
Initialize(2)
getSavedMotionBlurToggle(2)
SavePlayer(2)
getSavedHighScore(2)
Loaded(2)
LoadPlayer(2)
SaveFileFromInspector(1)
SaveSpeed(1)
SaveHighScore(1)
SaveGameExists(1)
AutoSave(1)
SaveTestFile(1)
SellCard(1)
Serialize(1)
SetInt(1)
SetString(1)
ShowArchive(1)
loadDataByUser(1)
loadHighScore(1)
resetSavedAudioVolumeValue(1)
SaveCurrentGame(1)
LoadNewGameInStation(1)
ResetSaveGame(1)
GetMaxImageSize(1)
CleanSave(1)
Metodi utilizzati di frequente
Save (15)
Load (12)
SaveGame (9)
LoadGame (7)
CheckHighScore (7)
GetAssetId (7)
GetBool (6)
LoadData (5)
loadData (5)
DeleteSave (5)
Metodi utilizzati di frequente
GetCurrentGame (5)
SaveData (4)
GetAsset (4)
SetBool (3)
GetString (3)
GetInt (3)
getSavedAudioVolumeValue (3)
GetId (3)
getSavedMouseSensitivity (3)
GetGameManager (2)
DeleteSaveGame (2)
LoadLevelName (2)
LoadLatest (2)
CheckSaveEmpty (2)
InitializeSaveFilePathFromFileName (2)
Initialize (2)
getSavedMotionBlurToggle (2)
SavePlayer (2)
getSavedHighScore (2)
Loaded (2)
Metodi utilizzati di frequente
DeleteSaveGame (2)
LoadLevelName (2)
LoadLatest (2)
CheckSaveEmpty (2)
InitializeSaveFilePathFromFileName (2)
Initialize (2)
getSavedMotionBlurToggle (2)
SavePlayer (2)
getSavedHighScore (2)
Loaded (2)
LoadPlayer (2)
SaveFileFromInspector (1)
SaveSpeed (1)
SaveHighScore (1)
SaveGameExists (1)
AutoSave (1)
SaveTestFile (1)
SellCard (1)
Serialize (1)
SetInt (1)
SetString (1)
ShowArchive (1)
loadDataByUser (1)
loadHighScore (1)
resetSavedAudioVolumeValue (1)
SaveCurrentGame (1)
LoadNewGameInStation (1)
ResetSaveGame (1)
GetMaxImageSize (1)
CleanSave (1)
Metodi utilizzati di frequente
LoadPlayer (2)
SaveFileFromInspector (1)
SaveSpeed (1)
SaveHighScore (1)
SaveGameExists (1)
AutoSave (1)
SaveTestFile (1)
SellCard (1)
Serialize (1)
SetInt (1)
SetString (1)
ShowArchive (1)
loadDataByUser (1)
loadHighScore (1)
resetSavedAudioVolumeValue (1)
SaveCurrentGame (1)
LoadNewGameInStation (1)
ResetSaveGame (1)
GetMaxImageSize (1)
CleanSave (1)
Commit (1)
Continue (1)
CreateFromPrefab (1)
Delete (1)
DeleteGame (1)
DeleteSavGame (1)
GetInstance (1)
GetMaxFileSize (1)
GetSave (1)
ResetData (1)
GetSaveFileNames (1)
GetSharedGameSettingsPath (1)
LoadFileFromInspector (1)
LoadNewGameInSpace (1)
LoadSaveInSpace (1)
LoadSaveInStation (1)
LoadSpeed (1)
LoadTestFile (1)
ReadGame (1)
RefreshReferences (1)
Esempio n. 1
0
Mostra file
File:
PlayCard.cs
Progetto:
DevCas1/Examen-7
public void SellThisCard() => SaveGameManager.SellCard(CardInfo);