Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (dieTimer != -1)
     {
         dieTimer += Time.deltaTime;
         if (dieTimer >= dieTime)
         {
             if (CombatInfo.FightType == 1)
             {
                 SaveGameManager.DeleteGame();
                 SceneManager.LoadScene("Credits");
             }
             else
             {
                 SceneManager.LoadScene("Map");
             }
         }
     }
 }