Esempio n. 1
0
    void Awake()
    {
        m_DancerCount    = RoomData.DancerCount();
        m_DancerStagePos = new int[CommonDef.MAX_ROOM_PLAYER] {
            -1, -1, -1, -1
        };

        m_SceneBehaviour = GetComponent <CSceneBehaviour>();
        //m_SceneCamera = m_SceneBehaviour.CameraControl;
        m_StandPlayerPosition = m_SceneBehaviour.StandPlayerPosition;
    }
Esempio n. 2
0
 void OnMatchBegin()
 {
     m_nPlayernCount = RoomData.DancerCount();
 }