public IEnumerator GenerateMazeAnim() // maakt de maze in een soort van animatie { _path = new List <RoomData>(); GetRandomStart(); while (_path.Count > 0) { _currentX = _curChecking.GridX; _currentY = _curChecking.GridY; List <RoomData.WallDir> directions = new List <RoomData.WallDir>(); for (int i = 0; i < 4; i++) { if (_curChecking.ContainsWall((RoomData.WallDir)i)) { directions.Add((RoomData.WallDir)i); } } if (directions.Count != 0) { ChangeColor(_curChecking, Color.yellow); CheckRoom(directions[GetRandomDir(directions.Count)]); } else if (_path.Count - 1 > 0) { ChangeColor(_curChecking, Color.white); _distance--; _path.Remove(_path[_path.Count - 1]); _curChecking = _path[_path.Count - 1]; ChangeColor(_curChecking, Color.yellow); } else { ChangeColor(_curChecking, Color.white); break; } yield return(new WaitForSeconds(_animSpeed)); } MakeEnds(); }