void Awake() { m_DancerCount = RoomData.DancerCount(); m_DancerStagePos = new int[CommonDef.MAX_ROOM_PLAYER] { -1, -1, -1, -1 }; m_SceneBehaviour = GetComponent <CSceneBehaviour>(); //m_SceneCamera = m_SceneBehaviour.CameraControl; m_StandPlayerPosition = m_SceneBehaviour.StandPlayerPosition; }
void OnMatchBegin() { m_nPlayernCount = RoomData.DancerCount(); }