// Update is called once per frame void Update() { //Debug.Log(Input.GetButtonDown("GroundPound")); if (!status.getGrounded() && Input.GetButtonDown("GroundPound")) { pounding = true; status.setPounding(true); anim.SetBool("Pounding", pounding); //Debug.Log("Ground pound input handled"); if (!hangtime) { hangtime = true; } } }