void FixedUpdate() { if (playerVelocity > 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x + playerVelocity, GetComponent <Rigidbody2D>().velocity.y); transform.localScale = new Vector3(faceRight, 1f, 1f); // if (!status.getFacingRight()) // { // Flip(); // } mattyFactor = 1.0f; } if (playerVelocity < 0 && status.getFacingRight()) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x + playerVelocity, GetComponent <Rigidbody2D>().velocity.y); transform.localScale = new Vector3(faceLeft, 1f, 1f); // if (status.getFacingRight()) // { // Flip(); // } mattyFactor = -1.0f; } if (playerVelocity == 0 && !status.getHanging() && status.getGrounded() && GetComponent <Rigidbody2D>().velocity.x != 0) { //changeFriction(0.4f); if (GetComponent <Rigidbody2D>().velocity.x < 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x + drag, GetComponent <Rigidbody2D>().velocity.y); } else if (GetComponent <Rigidbody2D>().velocity.x > 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x - drag, GetComponent <Rigidbody2D>().velocity.y); } if (GetComponent <Rigidbody2D>().velocity.x > -dragLimit && GetComponent <Rigidbody2D>().velocity.x < dragLimit) { GetComponent <Rigidbody2D>().velocity = new Vector2(0, GetComponent <Rigidbody2D>().velocity.y); } } if (Mathf.Abs(GetComponent <Rigidbody2D>().velocity.x) > status.getMaxSpeed() && !status.getKnocked()) { //Subtracts player velocity when over max speed, keeping the net gain at 0 //GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x - playerVelocity, GetComponent<Rigidbody2D>().velocity.y); if (GetComponent <Rigidbody2D>().velocity.x > 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(status.getMaxSpeed(), GetComponent <Rigidbody2D>().velocity.y); } else if (GetComponent <Rigidbody2D>().velocity.x < 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(-status.getMaxSpeed(), GetComponent <Rigidbody2D>().velocity.y); } } testSpeed = GetComponent <Rigidbody2D>().velocity.x; }