// Update is called once per frame void Update() { if (Input.GetButtonDown("Jump") && status.getHanging()) { wallJumped = true; } }
// Update is called once per frame void Update() { //Checks for the jump button press if (Input.GetButtonDown("Jump") && (status.getGrounded() || status.getHanging())) { jumped = true; } if (Input.GetButtonDown("Jump") && !(status.getGrounded() || status.getHanging()) && numberOfJumps > 0) { doubleJumped = true; } if (status.getGrounded() || status.getHanging()) { numberOfJumps = 1; doubleJumped = false; } }
void FixedUpdate() { if (playerVelocity > 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x + playerVelocity, GetComponent <Rigidbody2D>().velocity.y); transform.localScale = new Vector3(faceRight, 1f, 1f); mattyFactor = 1.0f; } if (playerVelocity < 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x + playerVelocity, GetComponent <Rigidbody2D>().velocity.y); transform.localScale = new Vector3(faceLeft, 1f, 1f); mattyFactor = -1.0f; } if (playerVelocity == 0 && !status.getHanging() && status.getGrounded() && GetComponent <Rigidbody2D>().velocity.x != 0) { //changeFriction(0.4f); if (GetComponent <Rigidbody2D>().velocity.x < 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x + drag, GetComponent <Rigidbody2D>().velocity.y); } else if (GetComponent <Rigidbody2D>().velocity.x > 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x - drag, GetComponent <Rigidbody2D>().velocity.y); } if (GetComponent <Rigidbody2D>().velocity.x > -dragLimit && GetComponent <Rigidbody2D>().velocity.x < dragLimit) { GetComponent <Rigidbody2D>().velocity = new Vector2(0, GetComponent <Rigidbody2D>().velocity.y); } } if (Mathf.Abs(GetComponent <Rigidbody2D>().velocity.x) > status.getMaxSpeed() && !status.getKnocked()) { //Subtracts player velocity when over max speed, keeping the net gain at 0 //GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x - playerVelocity, GetComponent<Rigidbody2D>().velocity.y); if (GetComponent <Rigidbody2D>().velocity.x > 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(status.getMaxSpeed(), GetComponent <Rigidbody2D>().velocity.y); } else if (GetComponent <Rigidbody2D>().velocity.x < 0) { GetComponent <Rigidbody2D>().velocity = new Vector2(-status.getMaxSpeed(), GetComponent <Rigidbody2D>().velocity.y); } } testSpeed = GetComponent <Rigidbody2D>().velocity.x; }