// Start is called before the first frame update
    void Start()
    {
        status = FindObjectOfType <PlayerStatuses>();



        if (status.getShootDown())
        {
            Debug.Log("Inside if statement");
            GetComponent <Rigidbody2D>().velocity = transform.right * -laserSpeed;
        }
        else if (transform.localScale.x > 0)
        {
            GetComponent <Rigidbody2D>().velocity = transform.right * laserSpeed;
        }
        else if (transform.localScale.x < 0)
        {
            GetComponent <Rigidbody2D>().velocity = transform.right * -laserSpeed;
        }

        status.setShootDown(false);
    }