// Update is called once per frame
 void Update()
 {
     if (status.getPounding())
     {
         gameObject.GetComponent <BoxCollider2D>().enabled = true;
         //box.enabled = true;
     }
     else if (status.getTechyBounce() || status.getGrounded())
     {
         gameObject.GetComponent <BoxCollider2D>().enabled = false;
         //box.enabled = false;
     }
 }