//按下F→目前為combo private void CharacterAtk_F() { if (Input.GetKeyDown(KeyCode.F)) { if (AniControll.canClick) { if (SkillState != SkillData.None) { CancelNowSkill(); } if (MyState != statesData.Combo) { getIsRunning = false; nav.ResetPath(); MyState = statesData.Combo; myCachedTransform.forward = arrow.forward; } AniControll.TypeCombo(myCachedTransform.forward); } } }