override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (ani == null) { ani = animator.gameObject.GetComponent <PlayerAni>(); } if (player == null) { player = animator.gameObject.GetComponent <Player>(); } player.NowCC = false; player.deadManager.noCC = false; player.lockDodge = false; ani.GoBackIdle_canMove(); animator.SetBool(ani.aniHashValue[2], false); animator.SetInteger(ani.aniHashValue[3], 0); animator.SetBool(ani.aniHashValue[6], false); animator.SetBool(ani.aniHashValue[8], false); animator.SetBool(ani.aniHashValue[9], false); if (animator.GetBool(ani.aniHashValue[15])) { animator.SetBool(ani.aniHashValue[15], false); } }