void ChangeState(State newState, int aniNum) { if (newState == State.Move) { myAni.ChangeAniMove(fHor, fVer); currentState = newState; } if (newState == State.Attack) { // myAni.ChangeAniAttack(aniNum,SkillNum); // currentState = newState; } else { if (currentState == newState) { return; } myAni.ChangeAni(aniNum); currentState = newState; } }