//停止一切行為(無法操控) public void stopAnything_Switch(bool _stop) { isStop(); if (_stop) { AniControll.StopComboAudio(); MyState = statesData.None; } else { if (!BuildScript.nowBuilding) { MyState = statesData.canMove_Atk; } else { MyState = statesData.canMvoe_Build; } } }