//button pickup clicked ends human turn and picks up cards private void btnPickUp_Click(object sender, EventArgs e) { roundNumber += 1; GameLog.LogRound(GameLog, roundNumber, myPlayerOne, myPlayerTwo, myRiver); for (int i = 0; i < myRiver.length(); i++) { myHandOne.AddCardToHand(myRiver.GetCard(i)); } myRiver.ClearRiver(); try { myPlayerOne.RefillHand(myDeck); myPlayerTwo.RefillHand(myDeck); } catch (Exception) { } //myPlayerOne.setIsAttacking(true); //myPlayerOne.setIsDefending(false); //myPlayerTwo.setIsAttacking(false); myPlayerTwo.setIsDefending(true); lblComputerAttacking.Visible = false; lblHumanAttacking.Visible = true; btnPickUp.Enabled = false; btnCeaseAttack.Enabled = true; DisplayAllCardLists(); }