void OnGUI() { if (!lastLevel) { if (GUI.Button(new Rect(0, 0, 140, 40), "Restart Level")) { GameObject.Find("LevelManager").SendMessage("RestartLevel"); } /*if(GUI.Button(new Rect(0,70,140,40), "Next Level")) * { * GameObject.Find("LevelManager").SendMessage("NextLevel"); * }*/ if (PlayerAI.getHp() == 3) { GUI.Box(new Rect(Screen.width - 100, 100, 100, 100), heart); GUI.Box(new Rect(Screen.width - 100, 200, 100, 100), heart); GUI.Box(new Rect(Screen.width - 100, 300, 100, 100), heart); } if (PlayerAI.getHp() == 2) { GUI.Box(new Rect(Screen.width - 100, 100, 100, 100), heart); GUI.Box(new Rect(Screen.width - 100, 200, 100, 100), heart); GUI.Box(new Rect(Screen.width - 100, 300, 100, 100), emptyHeart); } if (PlayerAI.getHp() == 1) { GUI.Box(new Rect(Screen.width - 100, 100, 100, 100), heart); GUI.Box(new Rect(Screen.width - 100, 200, 100, 100), emptyHeart); GUI.Box(new Rect(Screen.width - 100, 300, 100, 100), emptyHeart); } if (timerStart) { GUI.Box(new Rect(Screen.width - 100, 0.0f, 100.0f, 50.0f), "" + timer); } hSliderValue = GUI.HorizontalSlider(new Rect(0, Screen.height / 2, 100, 150), hSliderValue, 0.0f, 10.0f); } if (lastLevel) { if (!timerStart) { GUI.Box(new Rect(Screen.width / 2, Screen.height / 2 - 200, 300.0f, 50.0f), "Your Score: " + finalTime); } } }