void OnTriggerExit(Collider otherColl) { if (otherColl.gameObject.tag == "EnemyShip") { tooClose = false; playerAI.SetObstacleNotDetected(otherColl.gameObject); } }
void OnTriggerExit(Collider otherColl) { if (otherColl.gameObject.tag == "obstacle") { isObstacle = false; if (transform.parent.gameObject.tag == "EnemyShip") { enemyShipAI.SetObstacleNotDetected(otherColl.gameObject); } if (transform.parent.gameObject.tag == "PlayerShip") { playerShipAI.SetObstacleNotDetected(otherColl.gameObject); } } }