void Update() { if (startMgr.isGameStart) { startMgr.isGameStart = false; startMgr.SetActive(false); inGameMgr.SetActive(true); inGameMgr.ReSet(); } if (inGameMgr.isPlayerDead) { inGameMgr.isPlayerDead = false; inGameMgr.SetActive(false); gameOverMgr.SetActive(true); gameOverMgr.ReSet(); gameOverMgr.ScoreStart(inGameMgr.GetScore()); } if (gameOverMgr.isGoMainMenu) { gameOverMgr.isGoMainMenu = false; gameOverMgr.SetActive(false); startMgr.SetActive(true); startMgr.ReSet(); } if (gameOverMgr.isReStart) { gameOverMgr.isReStart = false; gameOverMgr.SetActive(false); inGameMgr.SetActive(true); inGameMgr.ReSet(); } }