public void OnButtonDown(string pButtonName) { print(pButtonName); switch (pButtonName) { case "buildingRedBtn_tex": inGameManager.AddBuilding(Players.Player1); break; case "buildingBlueBtn_tex": inGameManager.AddBuilding(Players.Player2); break; case "factoryRedBtn_tex": inGameManager.AddFactory(Players.Player1); break; case "factoryBlueBtn_tex": inGameManager.AddFactory(Players.Player2); break; case "energyRedBtn_tex": inGameManager.AddEnergyPlant(Players.Player1); break; case "energyBlueBtn_tex": inGameManager.AddEnergyPlant(Players.Player2); break; case "labRedBtn_tex": inGameManager.AddLab(Players.Player1); break; case "labBlueBtn_tex": inGameManager.AddLab(Players.Player2); break; case "defenderRedBtn_tex": inGameManager.AddMissileDefender(Players.Player1); break; case "defenderBlueBtn_tex": inGameManager.AddMissileDefender(Players.Player2); break; case "missileRedBtn_tex": inGameManager.AddMissileLauncher(Players.Player1); break; case "missileBlueBtn_tex": inGameManager.AddMissileLauncher(Players.Player2); break; case "stoneRedBtn_tex": inGameManager.AddQuarry(Players.Player1); break; case "stoneBlueBtn_tex": inGameManager.AddQuarry(Players.Player2); break; case "metalRedBtn_tex": inGameManager.AddMetalFactory(Players.Player1); break; case "metalBlueBtn_tex": inGameManager.AddMetalFactory(Players.Player2); break; case "woodRedBtn_tex": inGameManager.AddWoodMill(Players.Player1); break; case "woodBlueBtn_tex": inGameManager.AddWoodMill(Players.Player2); break; default: break; } }