//Иницицализирует статические поля мэнэджера,чтобы к ниму всегда был доступ void InitStaticFields() { ingamemanager = GetComponent <InGameManager>(); soundmanager = GetComponent <SoundManager>(); scoremanager = GetComponent <ScoreManager>(); ingameuimanager = GetComponent <InGameUIManager>(); }
/// <summary> /// <para>Eng. Pushed Saved Button. </para> /// <para>Kor. 저장된 게임 버튼을 눌렀습니다. </para> /// </summary> public void SavedButtonPushed(GameObject _pushedButton) { switch (_state) { case SaveLoadSlotManagerState.NewGameSave: _pushedSavedButton = _pushedButton; _rewritePanel.SetActive(true); break; case SaveLoadSlotManagerState.OptionSave: _pushedSavedButton = _pushedButton; _rewritePanel.SetActive(true); break; case SaveLoadSlotManagerState.Load: _pushedSavedButton = _pushedButton; VinoveGameSaveData _savedData = _pushedSavedButton.GetComponent <SavedButtonManager>()._savedData; InGameManager.GetInstance().LoadGameByScript(_savedData); DisableSlot(); MainMenuManager.GetInstance().DisableMainMenu(); InGameManager.GetInstance().VinoveInitialize(); InGameManager.GetInstance().GameState = Enum.GameState.InGame; break; } }
private void Awake() { //Singletone instance = this; //캐릭터 생성 roomLevel = (Room_TileType)GlobalManager.instance.stageLevel; Debug.Log(roomLevel); switch ((int)roomLevel) { case 0: numberofRoom = 5; break; case 1: numberofRoom = 8; break; case 2: break; default: numberofRoom = 5; break; } StartSettingInGM(); }
// Update is called once per frame public override bool ObjUpdate() { if (InGameManager.GetInstance().GetGameState() != enGameState.playing) { return(false); } int length = enemyList.Count - 1; for (int i = length; i >= 0; i--) { if (enemyList[i] == null) { enemyList.RemoveAt(i); } } if (enemyList.Count > 0) { return(false); } intervalTime += Time.deltaTime; if (intervalTime < flushTime) { return(false); } intervalTime = 0f; AddRangeEnemy(); return(true); }
public void Init(PlayerController pCtrl) { if (pCtrl == null) { gameObject.SetActive(false); return; } // TextBox속의 닉네임 설정 _nameBox.text = pCtrl._pView.Owner.NickName; // 따라다닐 오브젝트 설정 _traceObject = pCtrl.HeadObj; // 혹시 null 일 경우 새로 초기화 if (_inGameMgr == null) { _inGameMgr = GameManager.Instance.InGameManager; } if (_canvasRectTrs == null) { _canvasRectTrs = _inGameMgr.Canvas.GetComponent <RectTransform>(); } if (_camera == null) { _camera = _inGameMgr.CameraManager.Camera; } gameObject.SetActive(true); }
void Start() { m_originPos = transform.position; theInGame = FindObjectOfType <InGameManager>(); theCardInfo = FindObjectOfType <MyCardInfo>(); theCStat = FindObjectOfType <CharacterStat>(); m_aniCtrl = GetComponent <Animator>(); // 해당 유형의 비활성화 된 객체도 가져온다 // theCharSlot = Resources.FindObjectsOfTypeAll<CharacterSlot>(); // 해당 유형의 비활성화 된 객체도 가져온다 // InGameManager 에서 몇 번째꺼가 켜져있나 //m_charActiveNum = (int)eCharNum * 9 + m_charSlotNum; // InGameManager 에서 몇 번째꺼가 켜져있나 dist = 1000; // 스폰 시 최초 한 번 실행 될 effect EffectActive.EffectInstance.CharacterSpawn(this.transform); // 스폰 시 최초 한 번 실행 될 effect }
private void Awake() { if (Instance != this) { Instance = this; } }
void StartAtk() { state = AtkState.atkbegin; if (Vector3.Distance(parent.transform.position, target.transform.position) > parent.GetAtkDis(target)) { state = AtkState.non; return; } if (GameConst.CAMP_ATK[(int)target.camp, (int)parent.camp] == 0) { if (target.GetObjType() == InGameBaseObj.enObjType.equip) { InGameBaseEquip equip = (InGameBaseEquip)target; parent.StopAction(); EquipData e = EquipSystem.GetInstance().RandEquipProperty(equip); InGameManager.GetInstance().inGamePlayerManager.AddEquip(e); MonoBehaviour.Destroy(equip.gameObject); } return; } parent.SetAnimatorState(parent.GetAtkAnimator(), parent.GetAtkSpeed()); atkTime = 0; Vector3 v = (target.transform.position - parent.transform.position).normalized; parent.transform.forward = v; }
public void ReviveSync() { if (icon != null) { icon.gameObject.SetActive(true); } ChampHP.BasicSetting(); SoundManager.instance.ChampSound(SoundManager.instance.Champion_Respawn); isDead = false; myChampionData.totalstat.Hp = myChampionData.totalstat.MaxHp; myChampionData.totalstat.Mp = myChampionData.totalstat.MaxMp; InGameManager inGameManager = GameObject.FindGameObjectWithTag("InGameManager").GetComponent <InGameManager>(); if (Team.Equals("Blue")) { transform.position = inGameManager.BluePos; } else { transform.position = inGameManager.RedPos; } var myAstarTarget = transform.parent.Find("PlayerA*Target"); if (myAstarTarget != null) { myAstarTarget.position = new Vector3(transform.position.x, myAstarTarget.localPosition.y, transform.position.z); } myChampionAnimation.AnimationAllOff(); }
public virtual void StartAction(InGameBaseObj target, Vector3 targetPos, int dis) { astarDis = dis; Vector3 _targetMapPos = GameCommon.GetMapPos(targetPos); if (_targetMapPos == targetMapPos) { return; } Vector2 startPos = GameCommon.GetMapPos(parent.transform.position); MazeMapManager gameMap = InGameManager.GetInstance().inGameLevelManager.gameMap; List <Vector2> _path = astar.StratAStar( gameMap.astarArray, startPos, GameCommon.GetMapPos(targetPos), dis); if (_path.Count <= 0) { return; } HandlePath(startPos, _path); path = _path; isaction = true; this.target = target; this.targetPos = targetPos; targetMapPos = _targetMapPos; atkTime = 0; state = ActionState.move; }
void AddStepUpdate() { lastAddTime += Time.deltaTime; if (lastAddTime < addTime) { return; } int count = steps.Count - 1; for (int i = count; i >= 0; i--) { if (steps[i] == null) { steps.RemoveAt(i); } } if (steps.Count >= maxCount) { return; } Rect gamerect = InGameManager.GetInstance().GetGameRect(); float y = InGameManager.GetInstance().role.transform.position.y + 2; float rand = Random.Range(0f, gamerect.y + gamerect.height - y - 2); InGameBaseObj obj = AddItem("InGameStep", y + rand); steps.Add(obj); lastAddTime = 0; }
public void TouchMove(Vector3 pos) { float rate = -(pos.x - Screen.width / 2) / 300f; if (rate > 1.5f) { rate = 1.5f; } if (rate < -1.5f) { rate = -1.5f; } float rotate = rate * 45; InGameRole role = InGameManager.GetInstance().role; for (int i = 0; i < objList.Count; i++) { InGameBaseObj obj = objList[i]; if (obj == null || obj.IsDie()) { continue; } float disrate = Mathf.Abs(role.transform.position.z - obj.transform.position.z) / (GameConst.GAME_STEP_INTERVAL * 3); disrate = 1 - Mathf.Min(disrate, 1f); obj.transform.rotation = Quaternion.Euler(new Vector3(0, 0, rotate * disrate)); } }
public override void Update() { base.Update(); addTime -= Time.deltaTime; addItemTime -= Time.deltaTime; if (addTime > 0) { return; } addTime = Random.Range(1f, 2f); BaseObject obj = InGameManager.GetInstance().inGameObjectManager.AddObj(BaseObject.enObjId.enemy_1); obj.transform.position = new Vector3(-3f + Random.Range(0, 6f), 0, 13); //60010013 (new EventCreateEffect(60010013, null, obj.transform.position, 0.8f)).Send(); if (addItemTime < 0) { obj.AddItem((BaseObject.enObjId)ConfigManager.confMapObjectManager.GetRandomObjByType((int)BaseObject.enObjType.item).objid); addItemTime = Random.Range(5f, 15f); //特效 60010016 (new EventCreateEffect(60010016, obj.gameObject, obj.transform.position, -1f)).Send(); } }
public static InGameBaseBuff CreateBuff(InGameBaseItem item) { InGameBaseBuff ret = null; switch ((BaseObject.enObjId)item.conf.objid) { case BaseObject.enObjId.addbullet: ret = new InGameBuffAddBullet(); break; case BaseObject.enObjId.fastforward: ret = new InGameBuffFast(); break; default: break; } if (ret != null) { ret.Init(); ret.obj = item; InGameManager.GetInstance().inGamePlayerManager.AddBuff(ret); } return(ret); }
public override void HandleEvent(EventData resp) { if (InGameManager.GetInstance().gameState != enGameState.playing) { return; } switch (resp.eid) { case EventID.EVENT_TOUCH_DOWN: EventTouch eve = (EventTouch)resp; //TouchToPlane(eve.pos); //Fire(GameCommon.ScreenPositionToWorld(eve.pos)); Vector3 pos = GameCommon.ScreenPositionToWorld(InGameManager.GetInstance().gamecamera, eve.pos); if (pos.x > 0) { KillObj(); } else { if (GetMyState() == GameObjState.red) { return; } SetState(GetMyState() == GameObjState.black ? GameObjState.white:GameObjState.black); } break; } }
protected virtual void Start() { if (InGameManager.IsInGameScene()) { ActivateCheck(); } }
protected virtual void OnEnable() { if (InGameManager.IsInGameScene()) { Teleport(new Position((int)Mathf.Round(transform.position.x), (int)Mathf.Round(transform.position.y))); } }
private void OnLevelWasLoaded(int level) { if (SceneManager.GetSceneByBuildIndex(level).name.Equals("InGame")) { inGameManager = GameObject.FindGameObjectWithTag("InGameManager").GetComponent <InGameManager>(); } }
public override void Update() { base.Update(); List <InGameBaseObj> objlist = InGameManager.GetInstance().inGameLevelManager.objList; for (int i = 0; i < objlist.Count; i++) { if ("InGameStep" != objlist[i].itemid) { continue; } Vector3 objpos = objlist[i].transform.position; Vector3 rolepos = InGameManager.GetInstance().role.transform.position; float dis = Vector3.Distance(objpos, rolepos); if (dis < maxMagnetDis) { float speed = (1 - dis / maxMagnetDis) * maxMagnetSpeed * Time.deltaTime; Vector3 v3dis = Vector3.Normalize(rolepos - objpos); v3dis *= speed; float speeddis = Vector3.Distance(v3dis, Vector3.zero); if (speeddis > dis) { v3dis *= (dis / speeddis); } objlist[i].transform.position += v3dis; } } }
public void RunCheck() { if (inGameManager == null && SceneManager.GetActiveScene().name.Equals("InGame")) { inGameManager = GameObject.FindGameObjectWithTag("InGameManager").GetComponent <InGameManager>(); } // 시작하거나 부활하면 Run을 끔 if (Vector3.Distance(target.position, startPos) < 0.1f) { animator.SetBool("Run", false); LoadCheckRPC("Run", false); } // 목표와 챔피언 사이의 거리가 일정수치보다 작아도 멈춤(도착했다고 생각) // 디버그해보니까 x,z는 거의 일치하고 y가 0.5차이나서 0.5 살짝넘게 차이남 else if (Vector3.Distance(target.position, transform.position) < 0.51f) { animator.SetBool("Run", false); LoadCheckRPC("Run", false); } // 그보다 멀경우에는 camMove 상태일때만 뛰기(공격할때 false됨) else { if (myAIPath.canMove && !myAIPath.reachedDestination && !myChampAtk.isStun && !myChampData.isRecallStart) { animator.SetBool("Run", true); LoadCheckRPC("Run", true); } else { animator.SetBool("Run", false); LoadCheckRPC("Run", false); } } }
// Update is called once per frame public override void ObjUpdate() { base.ObjUpdate(); if (IsDie()) { return; } //transform.position -= new Vector3(0, Time.deltaTime*InGameManager.GetInstance().gameSpeed, 0); if (transform.position.y < InGameManager.GetInstance().GetGameRect().y + transform.localScale.y / 2) { SetDie(); //InGameManager.GetInstance().GameOver(); } ActionUpdate(); if (showActionTime >= showActionMaxTime) { return; } showActionTime += Time.deltaTime; float val = ac.Evaluate(Mathf.Min(showActionTime / showActionMaxTime, 1f)); float scale = baseScale * val; transform.localScale = new Vector3(scale, scale, 1f); }
private void Awake() { ingameManager = GameObject.FindGameObjectWithTag("InGameManager").GetComponent <InGameManager>(); mesh = GetComponentInChildren <SkinnedMeshRenderer>(); fog = GetComponent <FogOfWarEntity>(); minHP = transform.GetComponent <MinionHP>(); TheAIDest = gameObject.GetComponent <AIDestinationSetter>(); minAtk = transform.GetComponentInChildren <MinionAtk>(); Audio = GetComponentInChildren <AudioSource>(); Audio.minDistance = 1.0f; Audio.maxDistance = 10.0f; Audio.volume = 1f; Audio.spatialBlend = 0.5f; Audio.rolloffMode = AudioRolloffMode.Linear; if (minAtk == null) { print("minatk is null"); } TheAIPath = gameObject.GetComponent <AIPath>(); if (!cursor) { cursor = GameObject.FindGameObjectWithTag("MouseCursor").GetComponent <AOSMouseCursor>(); } }
void Update() { System.TimeSpan t = System.TimeSpan.FromSeconds(InGameManager.Instance.GameTime); TimeText.text = string.Format("{0:D2}:{1:D2}", t.Minutes, t.Seconds); RedKills.text = "" + InGameManager.GetTeamKills(0); BlueKills.text = "" + InGameManager.GetTeamKills(1); //* Index should always be zero*// PlayerScore.text = string.Format("{0}/{1}/{2}", CurrentPlayer.Kills, CurrentPlayer.Deaths, CurrentPlayer.Assist); PlayerMinionScore.text = CurrentPlayer.MinionScore.ToString(); PlayerHealth.text = CurrentPlayer.Health.ToString(); PlayerResource.text = CurrentPlayer.Resource.ToString(); PlayerLevel.text = CurrentPlayer.Level.ToString(); PlayerGold.text = CurrentPlayer.Gold.ToString(); PlayerHealthRegen.text = CurrentPlayer.Stats[GameConsts.STAT_HEALTH_REGEN].Curr.ToString(); PlayerResourceRegen.text = CurrentPlayer.Stats[GameConsts.STAT_RESOURCE_REGEN].Curr.ToString(); PlayerHealthImage.fillAmount = CurrentPlayer.Health.Percent(false); PlayerResourceImage.fillAmount = CurrentPlayer.Resource.Percent(false); PlayerXP.fillAmount = CurrentPlayer.Level.Percent(true); }
public void SetTutorial(bool tutorialState) { _tutorialTextAnimator.SetBool("Fade", tutorialState); foreach (GameObject tutorialElement in _tutorialElements) { if (tutorialState) { StartCoroutine(InGameManager.SetFade(InGameManager.FadeOperation.In, tutorialElement)); } else { StartCoroutine(InGameManager.SetFade(InGameManager.FadeOperation.Out, tutorialElement)); } } if (tutorialState) { StartCoroutine(InGameManager.SetFade(InGameManager.FadeOperation.In, _acceptButton)); StartCoroutine(_acceptButton.GetComponent <ButtonController>().SetInteractAtAble()); } else { StartCoroutine(InGameManager.SetFade(InGameManager.FadeOperation.Out, _acceptButton)); } }
private void CheckIfGameOver() { if (_stamina <= 0) { StartCoroutine(InGameManager.GetInstance().GameOver()); } }
private void Start() { instance = this; gamecamera = Camera.main; rapidBlurEffectManager = gamecamera.gameObject.AddComponent <RapidBlurEffectManager>(); Vector3 screenLeftDown = new Vector3(0, 0, 0); Vector3 screenRightTop = new Vector3(Screen.width, Screen.height, 0); Vector3 gameLeftDown = GameCommon.ScreenPositionToWorld(gamecamera, screenLeftDown); Vector3 gameRightTop = GameCommon.ScreenPositionToWorld(gamecamera, screenRightTop); gameRect = new Rect(gameLeftDown, gameRightTop - gameLeftDown); gameState = enGameState.ready; if (UserDataManager.selLevel == null) { InitGame(); } else { StartCoroutine(ReadConfigFile(UserDataManager.selLevel.file_path)); } // }
// Update is called once per frame public void JumpUpdate() { if (!isStart) { return; } moveTime += Time.deltaTime; if (!isfull) { if (moveTime > maxTime) { moveTime = maxTime; isfull = true; } } else if (!isfinished) { isfinished = true; if (InGameManager.GetInstance().role.JumpFinished()) { return; } } float rate = moveTime / maxTime; Vector3 pos = startPos + (targetPos - startPos) * (rate); pos.y = JumpFormula(distance * rate, distance, distance * 0.3f, 0); this.transform.position = pos; }
void Awake() { if (instance == null) { instance = this; } }
private void OnDestroy() { instance = null; if (touchManager != null) { touchManager.Destroy(); } if (inGameObjectManager != null) { inGameObjectManager.Destroy(); } if (inGamePlayerManager != null) { inGamePlayerManager.Destroy(); } if (inGameLevelManager != null) { inGameLevelManager.Destroy(); } if (inGameMapManager != null) { inGameMapManager.Destroy(); } if (gameEffectManager != null) { gameEffectManager.Destroy(); } }
protected override Vector3 AttemptMove(Layer2D layer, Direction dir) { var move = base.AttemptMove(layer, dir); // スタミナを減らす _stamina--; InGameManager.GetInstance().staminaText.text = "Stamina: " + Stamina; CheckIfGameOver(); // ゴールがある場合リロード if (InGameManager.GetInstance().GoalCheck(ChipUtil.GetChipPos(new Vector2(move.x, move.y)))) { // 遅延してリスタート Restart(); // プレイヤーを一度無効 enabled = false; } // プレイヤーのターンを終了する InGameManager.GetInstance().playersTurn = false; return(move); }
void Start() { manager = FindObjectOfType<InGameManager>(); zombieHealth = 50; }