Esempio n. 1
0
    private void FinishLerping()
    {
        _inGameManager.DestroyPlayer(InGameManager.playerToDestroy);

        LevelManager.innerPoints = LevelManager.innerLerpTo;
        LevelManager.outerPoints = LevelManager.outerLerpTo;

        InGameManager.shouldLerpSmaller = false;

        meshManager.SetMaterials();
        _inGameManager.lerpedAmount = 0;
        playerManager.UpdatePlayerPositions();
    }
Esempio n. 2
0
    private void FinishToLerp()
    {
        InGameManager.shouldLerpToCircle = false;
        _inGameManager.lerpedAmount      = 0;

        _inGameManager.DestroyPlayer(InGameManager.playerToDestroy);

        if (ChooseControls.gameStarted)
        {
            playerManager.SpawnCircleMovementObjs(_inGameManager.levelCenter);
            playerManager.SpawnCircleColliders(InGameManager.playerToDestroy);
            InGameManager.isCircle = true;
        }
    }