private void FinishLerping() { _inGameManager.DestroyPlayer(InGameManager.playerToDestroy); LevelManager.innerPoints = LevelManager.innerLerpTo; LevelManager.outerPoints = LevelManager.outerLerpTo; InGameManager.shouldLerpSmaller = false; meshManager.SetMaterials(); _inGameManager.lerpedAmount = 0; playerManager.UpdatePlayerPositions(); }
private void FinishToLerp() { InGameManager.shouldLerpToCircle = false; _inGameManager.lerpedAmount = 0; _inGameManager.DestroyPlayer(InGameManager.playerToDestroy); if (ChooseControls.gameStarted) { playerManager.SpawnCircleMovementObjs(_inGameManager.levelCenter); playerManager.SpawnCircleColliders(InGameManager.playerToDestroy); InGameManager.isCircle = true; } }