Esempio n. 1
0
    public override void UpdateUI()
    {
        int graphicOptionType = InGameManager.GetGraphicOptionType(GameSaveData.instance.graphicOptionKey);
        int arrowCameraType   = InGameManager.GetArrowCameraType(GameSaveData.instance.arrowCameraKey);

        SetToggle((Enum)UI.TGL_DRAW_LOW, graphicOptionType == 0);
        SetToggle((Enum)UI.TGL_DRAW_STANDARD, graphicOptionType == 1);
        SetToggle((Enum)UI.TGL_DRAW_HIGH, graphicOptionType == 2);
        SetToggle((Enum)UI.TGL_DRAW_HIGHEST, graphicOptionType == 3);
        SetToggle((Enum)UI.TGL_HEAD_NAME_ON, GameSaveData.instance.headName);
        SetToggle((Enum)UI.TGL_HEAD_NAME_OFF, !GameSaveData.instance.headName);
        SetToggle((Enum)UI.TGL_AUTO_ROTATION_ON, GameSaveData.instance.enableLandscape);
        SetToggle((Enum)UI.TGL_AUTO_ROTATION_OFF, !GameSaveData.instance.enableLandscape);
        SetToggle((Enum)UI.TGL_MINIMAP_ENEMY_ON, GameSaveData.instance.enableMinimapEnemy);
        SetToggle((Enum)UI.TGL_MINIMAP_ENEMY_OFF, !GameSaveData.instance.enableMinimapEnemy);
        SetToggle((Enum)UI.TGL_ARROW_CAMERA_A, arrowCameraType == 0);
        SetToggle((Enum)UI.TGL_ARROW_CAMERA_B, arrowCameraType == 1);
        SetButtonEnabled((Enum)UI.BTN_DRAW_LOW, graphicOptionType != 0);
        SetButtonEnabled((Enum)UI.BTN_DRAW_STANDARD, graphicOptionType != 1);
        SetButtonEnabled((Enum)UI.BTN_DRAW_HIGH, graphicOptionType != 2);
        SetButtonEnabled((Enum)UI.BTN_DRAW_HIGHEST, graphicOptionType != 3);
        SetButtonEnabled((Enum)UI.BTN_HEAD_NAME_ON, !GameSaveData.instance.headName);
        SetButtonEnabled((Enum)UI.BTN_HEAD_NAME_OFF, GameSaveData.instance.headName);
        SetButtonEnabled((Enum)UI.BTN_AUTO_ROTATION_ON, !GameSaveData.instance.enableLandscape);
        SetButtonEnabled((Enum)UI.BTN_AUTO_ROTATION_OFF, GameSaveData.instance.enableLandscape);
        SetButtonEnabled((Enum)UI.BTN_MINIMAP_ENEMY_ON, !GameSaveData.instance.enableMinimapEnemy);
        SetButtonEnabled((Enum)UI.BTN_MINIMAP_ENEMY_OFF, GameSaveData.instance.enableMinimapEnemy);
        SetButtonEnabled((Enum)UI.BTN_ARROW_CAMERA_A, arrowCameraType != 0);
        SetButtonEnabled((Enum)UI.BTN_ARROW_CAMERA_B, arrowCameraType != 1);
        base.UpdateUI();
    }